#include <g_local.h>
Definition at line 407 of file g_local.h.
◆ aiflags
int monsterinfo_t::aiflags |
◆ attack
void(* monsterinfo_t::attack) (edict_t *self) |
◆ attack_finished
float monsterinfo_t::attack_finished |
◆ attack_state
int monsterinfo_t::attack_state |
◆ checkattack
qboolean(* monsterinfo_t::checkattack) (edict_t *self) |
◆ currentmove
mmove_t* monsterinfo_t::currentmove |
◆ dodge
void(* monsterinfo_t::dodge) (edict_t *self, edict_t *other, float eta) |
◆ idle
void(* monsterinfo_t::idle) (edict_t *self) |
◆ idle_time
float monsterinfo_t::idle_time |
◆ last_sighting
vec3_t monsterinfo_t::last_sighting |
◆ lefty
◆ linkcount
int monsterinfo_t::linkcount |
◆ melee
void(* monsterinfo_t::melee) (edict_t *self) |
◆ nextframe
int monsterinfo_t::nextframe |
◆ pausetime
float monsterinfo_t::pausetime |
◆ power_armor_power
int monsterinfo_t::power_armor_power |
◆ power_armor_type
int monsterinfo_t::power_armor_type |
◆ run
void(* monsterinfo_t::run) (edict_t *self) |
◆ saved_goal
vec3_t monsterinfo_t::saved_goal |
◆ scale
float monsterinfo_t::scale |
◆ search
void(* monsterinfo_t::search) (edict_t *self) |
◆ search_time
float monsterinfo_t::search_time |
◆ sight
void(* monsterinfo_t::sight) (edict_t *self, edict_t *other) |
◆ stand
void(* monsterinfo_t::stand) (edict_t *self) |
◆ trail_time
float monsterinfo_t::trail_time |
◆ walk
void(* monsterinfo_t::walk) (edict_t *self) |