Quake II RTX doxygen  1.0 dev
glState_t Struct Reference

#include <gl.h>

Public Attributes

GLuint client_tmu
 
GLuint server_tmu
 
GLuint texnums [MAX_TMUS]
 
glStateBits_t state_bits
 
glArrayBits_t array_bits
 
const GLfloat * currentmatrix
 

Detailed Description

Definition at line 307 of file gl.h.

Member Data Documentation

◆ array_bits

glArrayBits_t glState_t::array_bits

Definition at line 312 of file gl.h.

Referenced by GL_ArrayBits().

◆ client_tmu

GLuint glState_t::client_tmu

Definition at line 308 of file gl.h.

Referenced by GL_ClientActiveTexture().

◆ currentmatrix

const GLfloat* glState_t::currentmatrix

Definition at line 313 of file gl.h.

Referenced by GL_LoadMatrix(), GL_RotateForEntity(), and GL_RotateForViewer().

◆ server_tmu

GLuint glState_t::server_tmu

Definition at line 309 of file gl.h.

Referenced by GL_ActiveTexture().

◆ state_bits

glStateBits_t glState_t::state_bits

Definition at line 311 of file gl.h.

Referenced by GL_StateBits().

◆ texnums

GLuint glState_t::texnums[MAX_TMUS]

Definition at line 310 of file gl.h.

Referenced by GL_BindTexture(), GL_ForceTexture(), and IMG_Unload_GL().