#include <gl.h>
Public Attributes | |
| GLuint | client_tmu |
| GLuint | server_tmu |
| GLuint | texnums [MAX_TMUS] |
| glStateBits_t | state_bits |
| glArrayBits_t | array_bits |
| const GLfloat * | currentmatrix |
| glArrayBits_t glState_t::array_bits |
Definition at line 312 of file gl.h.
Referenced by GL_ArrayBits().
| GLuint glState_t::client_tmu |
Definition at line 308 of file gl.h.
Referenced by GL_ClientActiveTexture().
| const GLfloat* glState_t::currentmatrix |
Definition at line 313 of file gl.h.
Referenced by GL_LoadMatrix(), GL_RotateForEntity(), and GL_RotateForViewer().
| GLuint glState_t::server_tmu |
Definition at line 309 of file gl.h.
Referenced by GL_ActiveTexture().
| glStateBits_t glState_t::state_bits |
Definition at line 311 of file gl.h.
Referenced by GL_StateBits().
| GLuint glState_t::texnums[MAX_TMUS] |
Definition at line 310 of file gl.h.
Referenced by GL_BindTexture(), GL_ForceTexture(), and IMG_Unload_GL().