#include <server.h>
Public Attributes | |
server_state_t | state |
int | spawncount |
int | framenum |
unsigned | frameresidual |
char | mapcmd [MAX_QPATH] |
char | name [MAX_QPATH] |
cm_t | cm |
char * | entitystring |
char | configstrings [MAX_CONFIGSTRINGS][MAX_QPATH] |
server_entity_t | entities [MAX_EDICTS] |
unsigned | tracecount |
cm_t server_t::cm |
Definition at line 161 of file server.h.
Referenced by emit_frame(), emit_gamestate(), PF_AreasConnected(), PF_inVIS(), PF_LinkEdict(), PF_SetAreaPortalState(), PF_setmodel(), PF_StartSound(), read_level_file(), SV_ClearWorld(), SV_DumpEnts_f(), SV_HullForEntity(), SV_InitGame(), SV_Multicast(), SV_PointContents(), SV_Shutdown(), SV_SpawnServer(), SV_Trace(), SVC_DirectConnect(), and write_level_file().
char server_t::configstrings[MAX_CONFIGSTRINGS][MAX_QPATH] |
Definition at line 164 of file server.h.
Referenced by emit_gamestate(), PF_configstring(), PF_FindIndex(), read_level_file(), SV_SpawnServer(), SVC_DirectConnect(), write_level_file(), and write_server_file().
server_entity_t server_t::entities[MAX_EDICTS] |
Definition at line 166 of file server.h.
Referenced by create_baselines(), PF_LinkEdict(), and SV_BuildClientFrame().
char* server_t::entitystring |
Definition at line 162 of file server.h.
Referenced by override_entity_string(), SV_InitGame(), SV_Shutdown(), and SV_SpawnServer().
int server_t::framenum |
Definition at line 155 of file server.h.
Referenced by PF_LinkEdict(), SV_CalcPings(), SV_Frame(), SV_GiveMsec(), and SV_SpawnServer().
unsigned server_t::frameresidual |
Definition at line 156 of file server.h.
Referenced by SV_Frame().
char server_t::mapcmd[MAX_QPATH] |
Definition at line 158 of file server.h.
Referenced by SV_SpawnServer(), and write_server_file().
char server_t::name[MAX_QPATH] |
Definition at line 160 of file server.h.
Referenced by MVD_Spawn(), read_level_file(), SV_NextServer_f(), SV_SpawnServer(), SV_Status_f(), SVC_DirectConnect(), SVC_Info(), and write_level_file().
int server_t::spawncount |
Definition at line 147 of file server.h.
Referenced by emit_gamestate(), MVD_GameInit(), MVD_Spawn(), SV_SpawnServer(), and SVC_DirectConnect().
server_state_t server_t::state |
Definition at line 146 of file server.h.
Referenced by create_baselines(), MVD_ChangeLevel(), MVD_Frame(), MVD_Spawn(), parse_hello(), PF_configstring(), print_drop_reason(), should_really_restart(), SV_AutoSaveBegin(), SV_AutoSaveEnd(), SV_BuildClientFrame(), SV_ExecuteUserCommand(), SV_LinkEdict(), SV_Map(), SV_MvdRecord_f(), SV_New_f(), SV_NextServer_f(), SV_PrepWorldFrame(), SV_RemoveClient(), SV_Savegame_f(), SV_SpawnServer(), and SV_UserinfoChanged().
unsigned server_t::tracecount |
Definition at line 168 of file server.h.
Referenced by SV_PrepWorldFrame(), and SV_Trace().