Quake II RTX doxygen  1.0 dev
server_t Struct Reference

#include <server.h>

Public Attributes

server_state_t state
 
int spawncount
 
int framenum
 
unsigned frameresidual
 
char mapcmd [MAX_QPATH]
 
char name [MAX_QPATH]
 
cm_t cm
 
char * entitystring
 
char configstrings [MAX_CONFIGSTRINGS][MAX_QPATH]
 
server_entity_t entities [MAX_EDICTS]
 
unsigned tracecount
 

Detailed Description

Definition at line 145 of file server.h.

Member Data Documentation

◆ cm

◆ configstrings

char server_t::configstrings[MAX_CONFIGSTRINGS][MAX_QPATH]

◆ entities

server_entity_t server_t::entities[MAX_EDICTS]

Definition at line 166 of file server.h.

Referenced by create_baselines(), PF_LinkEdict(), and SV_BuildClientFrame().

◆ entitystring

char* server_t::entitystring

Definition at line 162 of file server.h.

Referenced by override_entity_string(), SV_InitGame(), SV_Shutdown(), and SV_SpawnServer().

◆ framenum

int server_t::framenum

Definition at line 155 of file server.h.

Referenced by PF_LinkEdict(), SV_CalcPings(), SV_Frame(), SV_GiveMsec(), and SV_SpawnServer().

◆ frameresidual

unsigned server_t::frameresidual

Definition at line 156 of file server.h.

Referenced by SV_Frame().

◆ mapcmd

char server_t::mapcmd[MAX_QPATH]

Definition at line 158 of file server.h.

Referenced by SV_SpawnServer(), and write_server_file().

◆ name

char server_t::name[MAX_QPATH]

◆ spawncount

int server_t::spawncount

Definition at line 147 of file server.h.

Referenced by emit_gamestate(), MVD_GameInit(), MVD_Spawn(), SV_SpawnServer(), and SVC_DirectConnect().

◆ state

◆ tracecount

unsigned server_t::tracecount

Definition at line 168 of file server.h.

Referenced by SV_PrepWorldFrame(), and SV_Trace().