#include <server.h>
Public Attributes | |
qboolean | initialized |
unsigned | realtime |
client_t * | client_pool |
unsigned | num_entities |
unsigned | next_entity |
entity_packed_t * | entities |
unsigned | last_heartbeat |
ratelimit_t | ratelimit_status |
ratelimit_t | ratelimit_auth |
ratelimit_t | ratelimit_rcon |
challenge_t | challenges [MAX_CHALLENGES] |
challenge_t server_static_s::challenges[MAX_CHALLENGES] |
Definition at line 472 of file server.h.
Referenced by permit_connection(), and SVC_GetChallenge().
client_t* server_static_s::client_pool |
Definition at line 456 of file server.h.
Referenced by AC_Info_f(), AC_ParseClient(), dummy_create(), dummy_find_slot(), find_client_slot(), MVD_GameInit(), MVD_RemoveClient(), PF_cprintf(), PF_Unicast(), player_is_active(), SV_GetPlayer(), SV_InitGame(), SV_Savegame_f(), SV_Shutdown(), and SVC_DirectConnect().
entity_packed_t* server_static_s::entities |
Definition at line 460 of file server.h.
Referenced by check_entity(), SV_BuildClientFrame(), SV_EmitPacketEntities(), SV_InitGame(), and SV_Shutdown().
qboolean server_static_s::initialized |
Definition at line 453 of file server.h.
Referenced by AC_Info_f(), AC_Invalidate_f(), AC_List_f(), AC_Update_f(), SV_ConnectionlessPacket(), SV_ConSay_f(), SV_DumpUser_f(), SV_Frame(), SV_InitGame(), SV_Kick_f(), SV_KillServer_f(), SV_ListMasters_f(), SV_PacketEvent(), SV_PickClient_f(), SV_Player_g(), SV_Status_f(), SV_Stuff_f(), SV_StuffAll_f(), and SV_StuffCvar_f().
unsigned server_static_s::last_heartbeat |
Definition at line 466 of file server.h.
Referenced by SV_Heartbeat_f(), SV_InitGame(), SV_MasterHeartbeat(), and SV_SetMaster_f().
unsigned server_static_s::next_entity |
Definition at line 459 of file server.h.
Referenced by get_last_frame(), SV_BuildClientFrame(), and SV_SpawnServer().
unsigned server_static_s::num_entities |
Definition at line 458 of file server.h.
Referenced by check_entity(), get_last_frame(), SV_BuildClientFrame(), SV_EmitPacketEntities(), and SV_InitGame().
ratelimit_t server_static_s::ratelimit_auth |
Definition at line 469 of file server.h.
Referenced by init_rate_limits(), parse_userinfo(), and sv_auth_limit_changed().
ratelimit_t server_static_s::ratelimit_rcon |
Definition at line 470 of file server.h.
Referenced by init_rate_limits(), sv_rcon_limit_changed(), and SVC_RemoteCommand().
ratelimit_t server_static_s::ratelimit_status |
Definition at line 468 of file server.h.
Referenced by init_rate_limits(), sv_status_limit_changed(), and SVC_Status().
unsigned server_static_s::realtime |
Definition at line 454 of file server.h.
Referenced by AC_CheckTimeouts(), AC_ClientQuery(), AC_ParseMessage(), AC_ParseReady(), AC_ParseViolation(), AC_SendPing(), accept_client(), check_clients_activity(), check_players_activity(), check_reconnect(), check_timeouts(), drop_client(), dummy_run(), dummy_spawn(), dump_clients(), dump_time(), filter_unicast_data(), gtv_drop(), MVD_Connect_f(), mvd_enable(), MVD_GameClientBegin(), MVD_GameClientCommand(), MVD_GameClientConnect(), MVD_GameClientThink(), MVD_LayoutChannels(), MVD_LayoutClients(), MVD_LayoutFollow(), MVD_LayoutMenu(), MVD_LayoutScores(), MVD_ListServers_f(), MVD_NotifyClient(), MVD_PartFilter(), MVD_Say_f(), MVD_TrySwitchChannel(), MVD_UpdateClient(), MVD_UpdateLayouts(), parse_message(), rec_start(), run_connect(), set_mvd_active(), SV_CalcSendTime(), SV_CheckTimeouts(), SV_ClientThink(), SV_DropClient(), SV_ExecuteUserCommand(), SV_Frame(), SV_Heartbeat_f(), SV_Kick_f(), SV_ListMasters_f(), SV_MasterHeartbeat(), SV_MvdRunClients(), SV_New_f(), SV_PacketEvent(), SV_RateInit(), SV_RateLimited(), SV_SendAsyncPackets(), SV_SetMaster_f(), SVC_Ack(), SVC_DirectConnect(), and write_stream().