Quake II RTX doxygen  1.0 dev
playsound_s Struct Reference

#include <sound.h>

Public Attributes

struct playsound_sprev
 
struct playsound_snext
 
sfx_tsfx
 
float volume
 
float attenuation
 
int entnum
 
int entchannel
 
qboolean fixed_origin
 
vec3_t origin
 
unsigned begin
 

Detailed Description

Definition at line 55 of file sound.h.

Member Data Documentation

◆ attenuation

float playsound_s::attenuation

Definition at line 59 of file sound.h.

Referenced by S_IssuePlaysound(), and S_StartSound().

◆ begin

unsigned playsound_s::begin

Definition at line 64 of file sound.h.

Referenced by AL_IssuePlaysounds(), S_IssuePlaysound(), S_PaintChannels(), and S_StartSound().

◆ entchannel

int playsound_s::entchannel

Definition at line 61 of file sound.h.

Referenced by S_IssuePlaysound(), and S_StartSound().

◆ entnum

int playsound_s::entnum

Definition at line 60 of file sound.h.

Referenced by S_IssuePlaysound(), and S_StartSound().

◆ fixed_origin

qboolean playsound_s::fixed_origin

Definition at line 62 of file sound.h.

Referenced by S_IssuePlaysound(), and S_StartSound().

◆ next

struct playsound_s * playsound_s::next

◆ origin

vec3_t playsound_s::origin

Definition at line 63 of file sound.h.

Referenced by S_IssuePlaysound(), and S_StartSound().

◆ prev

struct playsound_s* playsound_s::prev

Definition at line 56 of file sound.h.

Referenced by S_AllocPlaysound(), S_FreePlaysound(), S_StartSound(), and S_StopAllSounds().

◆ sfx

sfx_t* playsound_s::sfx

Definition at line 57 of file sound.h.

Referenced by S_IssuePlaysound(), and S_StartSound().

◆ volume

float playsound_s::volume

Definition at line 58 of file sound.h.

Referenced by S_IssuePlaysound(), and S_StartSound().