#include <gl.h>
Public Attributes | |
qboolean | registering |
struct { | |
bsp_t * cache | |
memhunk_t hunk | |
vec_t * vertices | |
GLuint bufnum | |
vec_t size | |
} | world |
GLuint | prognum_warp |
GLuint | texnums [NUM_TEXNUMS] |
GLbitfield | stencil_buffer_bit |
float | entity_modulate |
uint32_t | inverse_intensity_33 |
uint32_t | inverse_intensity_66 |
uint32_t | inverse_intensity_100 |
float | sintab [256] |
byte | latlngtab [NUMVERTEXNORMALS][2] |
byte | lightstylemap [MAX_LIGHTSTYLES] |
GLuint glStatic_t::bufnum |
Definition at line 65 of file gl.h.
Referenced by create_surface_vbo(), GL_BindArrays(), GL_FreeWorld(), and upload_world_surfaces().
bsp_t* glStatic_t::cache |
Definition at line 62 of file gl.h.
Referenced by _GL_LightPoint(), build_surface_light(), GL_DrawEntities(), gl_drawsky_changed(), GL_DrawWorld(), GL_FreeWorld(), GL_LoadWorld(), GL_MarkLeaves(), GL_RebuildLighting(), LM_RebuildSurfaces(), R_RenderFrame_GL(), set_world_size(), and upload_world_surfaces().
float glStatic_t::entity_modulate |
Definition at line 71 of file gl.h.
Referenced by GL_AdjustColor(), GL_LightPoint(), and gl_modulate_entities_changed().
memhunk_t glStatic_t::hunk |
Definition at line 63 of file gl.h.
Referenced by GL_FreeWorld(), and GL_LoadWorld().
uint32_t glStatic_t::inverse_intensity_100 |
Definition at line 74 of file gl.h.
Referenced by color_for_surface(), and GL_BuildIntensityTable().
uint32_t glStatic_t::inverse_intensity_33 |
Definition at line 72 of file gl.h.
Referenced by color_for_surface(), and GL_BuildIntensityTable().
uint32_t glStatic_t::inverse_intensity_66 |
Definition at line 73 of file gl.h.
Referenced by color_for_surface(), and GL_BuildIntensityTable().
byte glStatic_t::latlngtab[NUMVERTEXNORMALS][2] |
Definition at line 76 of file gl.h.
Referenced by GL_InitTables(), and MOD_LoadMD2_GL().
byte glStatic_t::lightstylemap[MAX_LIGHTSTYLES] |
Definition at line 77 of file gl.h.
Referenced by build_style_map().
GLuint glStatic_t::prognum_warp |
Definition at line 68 of file gl.h.
Referenced by GL_InitPrograms(), GL_ShutdownPrograms(), and GL_StateBits().
qboolean glStatic_t::registering |
Definition at line 60 of file gl.h.
Referenced by R_BeginRegistration_GL(), and R_EndRegistration_GL().
float glStatic_t::sintab[256] |
Definition at line 75 of file gl.h.
Referenced by GL_InitTables().
vec_t glStatic_t::size |
Definition at line 66 of file gl.h.
Referenced by GL_Frustum(), MakeSkyVec(), and set_world_size().
GLbitfield glStatic_t::stencil_buffer_bit |
Definition at line 70 of file gl.h.
Referenced by draw_shadow(), GL_SetDefaultState(), and GL_Setup3D().
GLuint glStatic_t::texnums[NUM_TEXNUMS] |
Definition at line 69 of file gl.h.
Referenced by GL_InitImages(), and GL_ShutdownImages().
vec_t* glStatic_t::vertices |
Definition at line 64 of file gl.h.
Referenced by create_surface_vbo(), GL_BindArrays(), GL_CopyVerts(), GL_DrawFace(), GL_Flush3D(), GL_FreeWorld(), GL_LoadWorld(), and upload_world_surfaces().
struct { ... } glStatic_t::world |
Referenced by _GL_LightPoint(), build_surface_light(), create_surface_vbo(), GL_BindArrays(), GL_CopyVerts(), GL_DrawEntities(), GL_DrawFace(), gl_drawsky_changed(), GL_DrawWorld(), GL_Flush3D(), GL_FreeWorld(), GL_Frustum(), GL_LoadWorld(), GL_MarkLeaves(), GL_RebuildLighting(), LM_RebuildSurfaces(), MakeSkyVec(), R_RenderFrame_GL(), set_world_size(), and upload_world_surfaces().