Quake II RTX doxygen  1.0 dev
m_boss2.h
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1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13 
14 You should have received a copy of the GNU General Public License along
15 with this program; if not, write to the Free Software Foundation, Inc.,
16 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17 */
18 // G:\quake2\baseq2\models/monsters/boss2
19 
20 // This file generated by ModelGen - Do NOT Modify
21 
22 #define FRAME_stand30 0
23 #define FRAME_stand31 1
24 #define FRAME_stand32 2
25 #define FRAME_stand33 3
26 #define FRAME_stand34 4
27 #define FRAME_stand35 5
28 #define FRAME_stand36 6
29 #define FRAME_stand37 7
30 #define FRAME_stand38 8
31 #define FRAME_stand39 9
32 #define FRAME_stand40 10
33 #define FRAME_stand41 11
34 #define FRAME_stand42 12
35 #define FRAME_stand43 13
36 #define FRAME_stand44 14
37 #define FRAME_stand45 15
38 #define FRAME_stand46 16
39 #define FRAME_stand47 17
40 #define FRAME_stand48 18
41 #define FRAME_stand49 19
42 #define FRAME_stand50 20
43 #define FRAME_stand1 21
44 #define FRAME_stand2 22
45 #define FRAME_stand3 23
46 #define FRAME_stand4 24
47 #define FRAME_stand5 25
48 #define FRAME_stand6 26
49 #define FRAME_stand7 27
50 #define FRAME_stand8 28
51 #define FRAME_stand9 29
52 #define FRAME_stand10 30
53 #define FRAME_stand11 31
54 #define FRAME_stand12 32
55 #define FRAME_stand13 33
56 #define FRAME_stand14 34
57 #define FRAME_stand15 35
58 #define FRAME_stand16 36
59 #define FRAME_stand17 37
60 #define FRAME_stand18 38
61 #define FRAME_stand19 39
62 #define FRAME_stand20 40
63 #define FRAME_stand21 41
64 #define FRAME_stand22 42
65 #define FRAME_stand23 43
66 #define FRAME_stand24 44
67 #define FRAME_stand25 45
68 #define FRAME_stand26 46
69 #define FRAME_stand27 47
70 #define FRAME_stand28 48
71 #define FRAME_stand29 49
72 #define FRAME_walk1 50
73 #define FRAME_walk2 51
74 #define FRAME_walk3 52
75 #define FRAME_walk4 53
76 #define FRAME_walk5 54
77 #define FRAME_walk6 55
78 #define FRAME_walk7 56
79 #define FRAME_walk8 57
80 #define FRAME_walk9 58
81 #define FRAME_walk10 59
82 #define FRAME_walk11 60
83 #define FRAME_walk12 61
84 #define FRAME_walk13 62
85 #define FRAME_walk14 63
86 #define FRAME_walk15 64
87 #define FRAME_walk16 65
88 #define FRAME_walk17 66
89 #define FRAME_walk18 67
90 #define FRAME_walk19 68
91 #define FRAME_walk20 69
92 #define FRAME_attack1 70
93 #define FRAME_attack2 71
94 #define FRAME_attack3 72
95 #define FRAME_attack4 73
96 #define FRAME_attack5 74
97 #define FRAME_attack6 75
98 #define FRAME_attack7 76
99 #define FRAME_attack8 77
100 #define FRAME_attack9 78
101 #define FRAME_attack10 79
102 #define FRAME_attack11 80
103 #define FRAME_attack12 81
104 #define FRAME_attack13 82
105 #define FRAME_attack14 83
106 #define FRAME_attack15 84
107 #define FRAME_attack16 85
108 #define FRAME_attack17 86
109 #define FRAME_attack18 87
110 #define FRAME_attack19 88
111 #define FRAME_attack20 89
112 #define FRAME_attack21 90
113 #define FRAME_attack22 91
114 #define FRAME_attack23 92
115 #define FRAME_attack24 93
116 #define FRAME_attack25 94
117 #define FRAME_attack26 95
118 #define FRAME_attack27 96
119 #define FRAME_attack28 97
120 #define FRAME_attack29 98
121 #define FRAME_attack30 99
122 #define FRAME_attack31 100
123 #define FRAME_attack32 101
124 #define FRAME_attack33 102
125 #define FRAME_attack34 103
126 #define FRAME_attack35 104
127 #define FRAME_attack36 105
128 #define FRAME_attack37 106
129 #define FRAME_attack38 107
130 #define FRAME_attack39 108
131 #define FRAME_attack40 109
132 #define FRAME_pain2 110
133 #define FRAME_pain3 111
134 #define FRAME_pain4 112
135 #define FRAME_pain5 113
136 #define FRAME_pain6 114
137 #define FRAME_pain7 115
138 #define FRAME_pain8 116
139 #define FRAME_pain9 117
140 #define FRAME_pain10 118
141 #define FRAME_pain11 119
142 #define FRAME_pain12 120
143 #define FRAME_pain13 121
144 #define FRAME_pain14 122
145 #define FRAME_pain15 123
146 #define FRAME_pain16 124
147 #define FRAME_pain17 125
148 #define FRAME_pain18 126
149 #define FRAME_pain19 127
150 #define FRAME_pain20 128
151 #define FRAME_pain21 129
152 #define FRAME_pain22 130
153 #define FRAME_pain23 131
154 #define FRAME_death2 132
155 #define FRAME_death3 133
156 #define FRAME_death4 134
157 #define FRAME_death5 135
158 #define FRAME_death6 136
159 #define FRAME_death7 137
160 #define FRAME_death8 138
161 #define FRAME_death9 139
162 #define FRAME_death10 140
163 #define FRAME_death11 141
164 #define FRAME_death12 142
165 #define FRAME_death13 143
166 #define FRAME_death14 144
167 #define FRAME_death15 145
168 #define FRAME_death16 146
169 #define FRAME_death17 147
170 #define FRAME_death18 148
171 #define FRAME_death19 149
172 #define FRAME_death20 150
173 #define FRAME_death21 151
174 #define FRAME_death22 152
175 #define FRAME_death23 153
176 #define FRAME_death24 154
177 #define FRAME_death25 155
178 #define FRAME_death26 156
179 #define FRAME_death27 157
180 #define FRAME_death28 158
181 #define FRAME_death29 159
182 #define FRAME_death30 160
183 #define FRAME_death31 161
184 #define FRAME_death32 162
185 #define FRAME_death33 163
186 #define FRAME_death34 164
187 #define FRAME_death35 165
188 #define FRAME_death36 166
189 #define FRAME_death37 167
190 #define FRAME_death38 168
191 #define FRAME_death39 169
192 #define FRAME_death40 170
193 #define FRAME_death41 171
194 #define FRAME_death42 172
195 #define FRAME_death43 173
196 #define FRAME_death44 174
197 #define FRAME_death45 175
198 #define FRAME_death46 176
199 #define FRAME_death47 177
200 #define FRAME_death48 178
201 #define FRAME_death49 179
202 #define FRAME_death50 180
203 
204 #define MODEL_SCALE 1.000000