Public Types | |
| enum | { SLOT_IDLE, SLOT_PENDING, SLOT_ERROR, SLOT_VALID } |
Public Attributes | |
| enum serverslot_t:: { ... } | status |
| netadr_t | address |
| char * | hostname |
| int | numRules |
| char * | rules [MAX_STATUS_RULES] |
| int | numPlayers |
| char * | players [MAX_STATUS_PLAYERS] |
| unsigned | timestamp |
| uint32_t | color |
| char | name [1] |
| netadr_t serverslot_t::address |
Definition at line 55 of file servers.c.
Referenced by addresscmp(), AddServer(), FindSlot(), PingSelected(), UI_ErrorEvent(), UI_Frame(), and UI_StatusEvent().
| uint32_t serverslot_t::color |
Definition at line 62 of file servers.c.
Referenced by AddServer(), PingSelected(), UI_ErrorEvent(), and UI_StatusEvent().
| char* serverslot_t::hostname |
Definition at line 56 of file servers.c.
Referenced by AddServer(), ClearServers(), Connect(), CopyAddress(), DrawStatus(), PingSelected(), SetRconAddress(), UI_ErrorEvent(), and UI_StatusEvent().
| char serverslot_t::name[1] |
| int serverslot_t::numPlayers |
Definition at line 59 of file servers.c.
Referenced by AddServer(), FreeSlot(), PingSelected(), playercmp(), UI_ErrorEvent(), UI_StatusEvent(), UpdateSelection(), and UpdateStatus().
| int serverslot_t::numRules |
Definition at line 57 of file servers.c.
Referenced by AddServer(), FreeSlot(), PingSelected(), UI_ErrorEvent(), UI_StatusEvent(), and UpdateSelection().
| char* serverslot_t::players[MAX_STATUS_PLAYERS] |
Definition at line 60 of file servers.c.
Referenced by FreeSlot(), UI_StatusEvent(), and UpdateSelection().
| char* serverslot_t::rules[MAX_STATUS_RULES] |
Definition at line 58 of file servers.c.
Referenced by FreeSlot(), UI_StatusEvent(), and UpdateSelection().
| enum { ... } serverslot_t::status |
Referenced by AddServer(), Connect(), DrawStatus(), PingSelected(), SetRconAddress(), statuscmp(), UI_ErrorEvent(), UI_Frame(), UI_StatusEvent(), UpdateSelection(), and UpdateStatus().
| unsigned serverslot_t::timestamp |
Definition at line 61 of file servers.c.
Referenced by AddServer(), PingSelected(), UI_ErrorEvent(), UI_Frame(), and UI_StatusEvent().