#include <sound.h>
Public Attributes | |
| sfx_t * | sfx |
| int | leftvol |
| int | rightvol |
| int | end |
| int | pos |
| int | looping |
| int | entnum |
| int | entchannel |
| vec3_t | origin |
| vec_t | dist_mult |
| float | master_vol |
| qboolean | fixed_origin |
| qboolean | autosound |
| qboolean channel_s::autosound |
Definition at line 81 of file sound.h.
Referenced by AL_AddLoopSounds(), AL_FindLoopingSound(), AL_PlayChannel(), AL_Update(), S_PaintChannels(), and S_Update().
| vec_t channel_s::dist_mult |
Definition at line 78 of file sound.h.
Referenced by AL_AddLoopSounds(), AL_PlayChannel(), AL_Spatialize(), and S_IssuePlaysound().
| int channel_s::end |
Definition at line 72 of file sound.h.
Referenced by AL_AddLoopSounds(), S_IssuePlaysound(), S_PaintChannels(), and S_PickChannel().
| int channel_s::entchannel |
Definition at line 76 of file sound.h.
Referenced by S_IssuePlaysound(), and S_PickChannel().
| int channel_s::entnum |
Definition at line 75 of file sound.h.
Referenced by AL_AddLoopSounds(), AL_FindLoopingSound(), AL_Spatialize(), S_IssuePlaysound(), and S_PickChannel().
| qboolean channel_s::fixed_origin |
Definition at line 80 of file sound.h.
Referenced by AL_Spatialize(), and S_IssuePlaysound().
| int channel_s::leftvol |
Definition at line 70 of file sound.h.
Referenced by Paint16(), Paint8(), S_PaintChannels(), and S_Update().
| float channel_s::master_vol |
Definition at line 79 of file sound.h.
Referenced by AL_AddLoopSounds(), AL_PlayChannel(), AL_Update(), and S_IssuePlaysound().
| vec3_t channel_s::origin |
Definition at line 77 of file sound.h.
Referenced by AL_Spatialize(), and S_IssuePlaysound().
| int channel_s::pos |
Definition at line 73 of file sound.h.
Referenced by Paint16(), Paint8(), S_IssuePlaysound(), and S_PaintChannels().
| int channel_s::rightvol |
Definition at line 71 of file sound.h.
Referenced by Paint16(), Paint8(), S_PaintChannels(), and S_Update().
| sfx_t* channel_s::sfx |
Definition at line 69 of file sound.h.
Referenced by AL_AddLoopSounds(), AL_FindLoopingSound(), AL_PlayChannel(), AL_StopAllChannels(), AL_StopChannel(), AL_Update(), S_IssuePlaysound(), S_PaintChannels(), S_PickChannel(), and S_Update().