Devilution
Diablo devolved - magic behind the 1996 computer game

◆ DrawSpellCel()

void DrawSpellCel ( int  xp,
int  yp,
BYTE *  Trans,
int  nCel,
int  w 
)

Draw spell cell onto the back buffer.

Parameters
xpBack buffer coordinate
ypBack buffer coordinate
TransPointer to the cel buffer.
nCelIndex of the cel frame to draw. 0 based.
wWidth of the frame.

Definition at line 225 of file control.cpp.