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Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Macros | |
| #define | ADD_PlrStringXY(x, y, width, pszStr, col) MY_PlrStringXY(x, y, width, pszStr, col, 1) |
Functions | |
| void | DrawSpellCel (int xp, int yp, BYTE *Trans, int nCel, int w) |
| Draw spell cell onto the back buffer. More... | |
| void | SetSpellTrans (char t) |
| void | DrawSpell () |
| Sets the spell frame to draw and its position then draws it. More... | |
| void | DrawSpellList () |
| void | SetSpell () |
| void | SetSpeedSpell (int slot) |
| void | ToggleSpell (int slot) |
| void | PrintChar (int sx, int sy, int nCel, char col) |
| Print letter to the back buffer. More... | |
| void | AddPanelString (char *str, BOOL just) |
| void | ClearPanel () |
| void | DrawPanelBox (int x, int y, int w, int h, int sx, int sy) |
| void | InitPanelStr () |
| void | SetFlaskHeight (BYTE *pCelBuff, int min, int max, int sx, int sy) |
| Draws a section of the empty flask cel on top of the panel to create the illusion of the flask getting empty. More... | |
| void | DrawFlask (BYTE *pCelBuff, int w, int nSrcOff, BYTE *pBuff, int nDstOff, int h) |
| Draws the dome of the flask that protrudes above the panel top line. More... | |
| void | DrawLifeFlask () |
| Draws the top dome of the life flask (that part that protrudes out of the control panel). More... | |
| void | UpdateLifeFlask () |
| Controls the drawing of the area of the life flask within the control panel. More... | |
| void | DrawManaFlask () |
| void | control_update_life_mana () |
| void | UpdateManaFlask () |
| Controls the drawing of the area of the life flask within the control panel. More... | |
| void | InitControlPan () |
| void | DrawCtrlPan () |
| void | DrawCtrlBtns () |
| Draws the control panel buttons in their current state. More... | |
| void | DoSpeedBook () |
| Draws the "Speed Book": the rows of known spells for quick-setting a spell that show up when you click the spell slot at the control panel. More... | |
| void | DoPanBtn () |
| Checks if the mouse cursor is within any of the panel buttons and flag it if so. More... | |
| void | control_set_button_down (int btn_id) |
| void | control_check_btn_press () |
| void | DoAutoMap () |
| void | CheckPanelInfo () |
| Checks the mouse cursor position within the control panel and sets information strings if needed. More... | |
| void | CheckBtnUp () |
| Check if the mouse is within a control panel button that's flagged. More... | |
| void | FreeControlPan () |
| BOOL | control_WriteStringToBuffer (BYTE *str) |
| void | DrawInfoBox () |
| Sets a string to be drawn in the info box and then draws it. More... | |
| void | PrintInfo () |
| void | CPrintString (int y, char *str, BOOL center, int lines) |
| void | PrintGameStr (int x, int y, const char *str, int color) |
| void | DrawChr () |
| void | MY_PlrStringXY (int x, int y, int width, char *pszStr, char col, int base) |
| Render text string to back buffer. More... | |
| void | CheckLvlBtn () |
| void | ReleaseLvlBtn () |
| void | DrawLevelUpIcon () |
| void | CheckChrBtns () |
| void | ReleaseChrBtns () |
| void | DrawDurIcon () |
| int | DrawDurIcon4Item (ItemStruct *pItem, int x, int c) |
| void | RedBack () |
| char | GetSBookTrans (int ii, BOOL townok) |
| void | DrawSpellBook () |
| void | PrintSBookStr (int x, int y, BOOL cjustflag, char *pszStr, char col) |
| void | CheckSBook () |
| char * | get_pieces_str (int nGold) |
| void | DrawGoldSplit (int amount) |
| void | control_drop_gold (char vkey) |
| void | control_remove_gold (int pnum, int gold_index) |
| void | control_set_gold_curs (int pnum) |
| void | DrawTalkPan () |
| char * | control_print_talk_msg (char *msg, int *x, int y, int just) |
| BOOL | control_check_talk_btn () |
| void | control_release_talk_btn () |
| void | control_reset_talk_msg () |
| void | control_type_message () |
| void | control_reset_talk () |
| BOOL | control_talk_last_key (int vkey) |
| BOOL | control_presskeys (int vkey) |
| void | control_press_enter () |
| void | control_up_down (int v) |
Variables | |
| BYTE * | pDurIcons |
| BYTE * | pChrButtons |
| BOOL | drawhpflag |
| BOOL | dropGoldFlag |
| BOOL | panbtn [8] |
| BOOL | chrbtn [4] |
| BYTE * | pMultiBtns |
| BYTE * | pPanelButtons |
| BYTE * | pChrPanel |
| BOOL | lvlbtndown |
| int | dropGoldValue |
| BOOL | drawmanaflag |
| BOOL | chrbtnactive |
| BYTE * | pPanelText |
| BYTE * | pLifeBuff |
| BYTE * | pBtmBuff |
| BYTE * | pTalkBtns |
| int | pstrjust [4] |
| int | pnumlines |
| BOOL | pinfoflag |
| BOOL | talkbtndown [3] |
| int | pSpell |
| BYTE * | pManaBuff |
| char | infoclr |
| BYTE * | pGBoxBuff |
| BYTE * | pSBkBtnCel |
| char | tempstr [256] |
| BOOLEAN | whisper [MAX_PLRS] |
| int | sbooktab |
| int | pSplType |
| int | initialDropGoldIndex |
| BOOL | talkflag |
| BYTE * | pSBkIconCels |
| BOOL | sbookflag |
| BOOL | chrflag |
| BOOL | drawbtnflag |
| BYTE * | pSpellBkCel |
| char | infostr [256] |
| int | numpanbtns |
| BYTE * | pStatusPanel |
| char | panelstr [4][64] |
| BOOL | panelflag |
| BYTE | SplTransTbl [256] |
| int | initialDropGoldValue |
| BYTE * | pSpellCels |
| BOOL | panbtndown |
| BYTE * | pTalkPanel |
| BOOL | spselflag |
| const BYTE | fontframe [128] |
| Maps from font index to smaltext.cel frame number. More... | |
| const BYTE | fontkern [68] |
| Maps from smaltext.cel frame number to character width. More... | |
| const int | lineOffsets [5][5] |
| Line start position for info box text when displaying 1, 2, 3, 4 and 5 lines respectivly. More... | |
| const BYTE | gbFontTransTbl [256] |
| Maps ASCII character code to font index, as used by the small, medium and large sized fonts; which corresponds to smaltext.cel, medtexts.cel and bigtgold.cel respectively. More... | |
| char | SpellITbl [MAX_SPELLS] |
| Maps from spell_id to spelicon.cel frame number. More... | |
| int | PanBtnPos [8][5] |
| Maps from panel_button_id to the position and dimensions of a panel button. More... | |
| char * | PanBtnHotKey [8] |
| Maps from panel_button_id to hotkey name. More... | |
| char * | PanBtnStr [8] |
| Maps from panel_button_id to panel button description. More... | |
| RECT32 | ChrBtnsRect [4] |
| Maps from attribute_id to the rectangle on screen used for attribute increment buttons. More... | |
| int | SpellPages [6][7] |
| Maps from spellbook page number and position to spell_id. More... | |
Interface of the character and main control panels
Definition in file control.h.
1.8.17