Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
int | _iSeed |
WORD | _iCreateInfo |
int | _itype |
int | _ix |
int | _iy |
BOOL | _iAnimFlag |
unsigned char * | _iAnimData |
int | _iAnimLen |
int | _iAnimFrame |
int | _iAnimWidth |
int | _iAnimWidth2 |
BOOL | _iDelFlag |
char | _iSelFlag |
BOOL | _iPostDraw |
BOOL | _iIdentified |
char | _iMagical |
char | _iName [64] |
char | _iIName [64] |
char | _iLoc |
char | _iClass |
int | _iCurs |
int | _ivalue |
int | _iIvalue |
int | _iMinDam |
int | _iMaxDam |
int | _iAC |
int | _iFlags |
int | _iMiscId |
int | _iSpell |
int | _iCharges |
int | _iMaxCharges |
int | _iDurability |
int | _iMaxDur |
int | _iPLDam |
int | _iPLToHit |
int | _iPLAC |
int | _iPLStr |
int | _iPLMag |
int | _iPLDex |
int | _iPLVit |
int | _iPLFR |
int | _iPLLR |
int | _iPLMR |
int | _iPLMana |
int | _iPLHP |
int | _iPLDamMod |
int | _iPLGetHit |
int | _iPLLight |
char | _iSplLvlAdd |
char | _iRequest |
int | _iUid |
int | _iFMinDam |
int | _iFMaxDam |
int | _iLMinDam |
int | _iLMaxDam |
int | _iPLEnAc |
char | _iPrePower |
char | _iSufPower |
int | _iVAdd1 |
int | _iVMult1 |
int | _iVAdd2 |
int | _iVMult2 |
char | _iMinStr |
unsigned char | _iMinMag |
char | _iMinDex |
BOOL | _iStatFlag |
int | IDidx |
int | offs016C |