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Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
| int | _iSeed |
| WORD | _iCreateInfo |
| int | _itype |
| int | _ix |
| int | _iy |
| BOOL | _iAnimFlag |
| unsigned char * | _iAnimData |
| int | _iAnimLen |
| int | _iAnimFrame |
| int | _iAnimWidth |
| int | _iAnimWidth2 |
| BOOL | _iDelFlag |
| char | _iSelFlag |
| BOOL | _iPostDraw |
| BOOL | _iIdentified |
| char | _iMagical |
| char | _iName [64] |
| char | _iIName [64] |
| char | _iLoc |
| char | _iClass |
| int | _iCurs |
| int | _ivalue |
| int | _iIvalue |
| int | _iMinDam |
| int | _iMaxDam |
| int | _iAC |
| int | _iFlags |
| int | _iMiscId |
| int | _iSpell |
| int | _iCharges |
| int | _iMaxCharges |
| int | _iDurability |
| int | _iMaxDur |
| int | _iPLDam |
| int | _iPLToHit |
| int | _iPLAC |
| int | _iPLStr |
| int | _iPLMag |
| int | _iPLDex |
| int | _iPLVit |
| int | _iPLFR |
| int | _iPLLR |
| int | _iPLMR |
| int | _iPLMana |
| int | _iPLHP |
| int | _iPLDamMod |
| int | _iPLGetHit |
| int | _iPLLight |
| char | _iSplLvlAdd |
| char | _iRequest |
| int | _iUid |
| int | _iFMinDam |
| int | _iFMaxDam |
| int | _iLMinDam |
| int | _iLMaxDam |
| int | _iPLEnAc |
| char | _iPrePower |
| char | _iSufPower |
| int | _iVAdd1 |
| int | _iVMult1 |
| int | _iVAdd2 |
| int | _iVMult2 |
| char | _iMinStr |
| unsigned char | _iMinMag |
| char | _iMinDex |
| BOOL | _iStatFlag |
| int | IDidx |
| int | offs016C |
1.8.17