Devilution
Diablo devolved - magic behind the 1996 computer game
Functions | Variables
cursor.cpp File Reference
#include "all.h"

Go to the source code of this file.

Functions

void InitCursor ()
 
void FreeCursor ()
 
void SetICursor (int i)
 
void SetCursor_ (int i)
 
void NewCursor (int i)
 
void InitLevelCursor ()
 
void CheckTown ()
 
void CheckRportal ()
 
void CheckCursMove ()
 

Variables

DEVILUTION_BEGIN_NAMESPACE int cursH
 
int icursH28
 
int cursW
 
int pcursmonst = -1
 
int icursW28
 
BYTE * pCursCels
 
int icursH
 
char pcursinvitem
 inv_item value More...
 
int icursW
 
char pcursitem
 
char pcursobj
 
char pcursplr
 
int cursmx
 
int cursmy
 
int pcurstemp
 
int pcurs
 
const int InvItemWidth [180]
 Maps from objcurs.cel frame number to frame width. More...
 
const int InvItemHeight [180]
 Maps from objcurs.cel frame number to frame height. More...
 

Detailed Description

Implementation of cursor tracking functionality.

Definition in file cursor.cpp.