Devilution
Diablo devolved - magic behind the 1996 computer game
Source
all.h
Go to the documentation of this file.
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#ifndef __ALL_H__
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#define __ALL_H__
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#include <SDL.h>
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#ifdef USE_SDL1
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#include "sdl2_to_1_2_backports.h"
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#else
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#include "sdl2_backports.h"
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#endif
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#include "sdl_compat.h"
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#include "../types.h"
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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#include "
appfat.h
"
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#include "
automap.h
"
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#include "
capture.h
"
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#include "
codec.h
"
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#include "
control.h
"
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#include "
cursor.h
"
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#include "
dead.h
"
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#include "
debug.h
"
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#include "
diablo.h
"
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#include "
doom.h
"
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#include "
drlg_l1.h
"
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#include "
drlg_l2.h
"
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#include "
drlg_l3.h
"
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#include "
drlg_l4.h
"
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#include "
dthread.h
"
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#include "
dx.h
"
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#include "
effects.h
"
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#include "
encrypt.h
"
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#include "
engine.h
"
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#include "
error.h
"
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#include "
gamemenu.h
"
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#include "
gendung.h
"
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#include "
gmenu.h
"
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#include "
help.h
"
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#include "
init.h
"
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#include "
interfac.h
"
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#include "
inv.h
"
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#include "
itemdat.h
"
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#include "
items.h
"
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#include "
lighting.h
"
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#include "
loadsave.h
"
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#include "
mainmenu.h
"
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#include "
minitext.h
"
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#include "
misdat.h
"
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#include "
missiles.h
"
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#include "
monstdat.h
"
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#include "
monster.h
"
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#include "
movie.h
"
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#include "
mpqapi.h
"
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#include "
msg.h
"
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#include "
multi.h
"
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#include "
nthread.h
"
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#include "
objdat.h
"
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#include "
objects.h
"
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#include "
pack.h
"
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#include "
palette.h
"
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#include "
path.h
"
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#include "
pfile.h
"
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#include "
player.h
"
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#include "
plrmsg.h
"
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#include "
portal.h
"
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#include "
quests.h
"
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#include "
restrict.h
"
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#include "
scrollrt.h
"
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#include "
setmaps.h
"
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#include "
sha.h
"
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#include "
sound.h
"
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#include "
spelldat.h
"
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#include "
spells.h
"
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#include "
stores.h
"
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#include "
sync.h
"
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#include "
textdat.h
"
// check file name
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#include "
themes.h
"
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#include "
tmsg.h
"
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#include "
town.h
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#include "
towners.h
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#include "
track.h
"
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#include "
trigs.h
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#include "
wave.h
"
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#include "
render.h
"
// linked last, likely .s/.asm
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#ifdef __cplusplus
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}
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#endif
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DEVILUTION_END_NAMESPACE
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#endif
/* __ALL_H__ */
gmenu.h
plrmsg.h
doom.h
path.h
spelldat.h
movie.h
capture.h
dthread.h
drlg_l4.h
palette.h
render.h
inv.h
control.h
sync.h
monster.h
objects.h
effects.h
pack.h
gendung.h
mpqapi.h
interfac.h
towners.h
dead.h
town.h
themes.h
diablo.h
help.h
codec.h
automap.h
msg.h
textdat.h
missiles.h
lighting.h
init.h
sha.h
pfile.h
DEVILUTION_END_NAMESPACE
#define DEVILUTION_END_NAMESPACE
Definition:
types.h:10
minitext.h
misdat.h
wave.h
multi.h
trigs.h
error.h
items.h
mainmenu.h
encrypt.h
drlg_l1.h
restrict.h
stores.h
spells.h
scrollrt.h
gamemenu.h
quests.h
objdat.h
player.h
monstdat.h
cursor.h
loadsave.h
setmaps.h
engine.h
appfat.h
nthread.h
portal.h
drlg_l2.h
sound.h
dx.h
track.h
debug.h
itemdat.h
drlg_l3.h
tmsg.h
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