Devilution
Diablo devolved - magic behind the 1996 computer game
Source
diablo.h
cineflag
color_cycle_timer
CreateLevel
DebugMonsters
debugmonsttypes
diablo_color_cyc_logic
diablo_hotkey_msg
diablo_init_screen
diablo_parse_flags
diablo_pause_game
diablo_quit
diablo_reload_process
DiabloMain
DisableInputWndProc
FontsCleanup
force_redraw
frameend
frameflag
framerate
framestart
free_game
FreeGameMem
FriendlyMode
fullscreen
game_logic
game_loop
gbGameLoopStartup
gbLoadGame
gbProcessPlayers
gbRunGame
gbRunGameResult
ghInst
ghMainWnd
glEndSeed
glMid1Seed
glMid2Seed
glMid3Seed
glSeedTbl
GM_Game
gnLevelTypeTbl
j_gmenu_on_mouse_move
LeftMouseCmd
LeftMouseDown
LeftMouseUp
leveldebug
light4flag
LoadAllGFX
LoadGameLevel
LoadLvlGFX
monstdebug
MouseX
MouseY
PauseMode
PressChar
PressEscKey
PressKey
PressSysKey
ReleaseKey
RightMouseDown
run_game_loop
scrollflag
setseed
sgbMouseDown
showintrodebug
spszMsgHotKeyTbl
spszMsgTbl
start_game
StartGame
timeout_cursor
trigdebug
TryIconCurs
visiondebug
was_fonts_init
zoomflag
◆
LoadGameLevel()
void LoadGameLevel
(
BOOL
firstflag
,
int
lvldir
)
Definition at line
1447
of file
diablo.cpp
.
Generated by
1.8.17