Devilution
Diablo devolved - magic behind the 1996 computer game
Source
drlg_l2.cpp
AddHall
Area_Min
BIG1
BIG10
BIG2
BIG3
BIG4
BIG5
BIG6
BIG7
BIG8
BIG9
BSTYPESL2
BTYPESL2
ConnectHall
CreateDoorType
CreateDungeon
CreateL2Dungeon
CreateRoom
CRUSHCOL
CTRDOOR1
CTRDOOR2
CTRDOOR3
CTRDOOR4
CTRDOOR5
CTRDOOR6
CTRDOOR7
CTRDOOR8
DefineRoom
Dir_Xadd
Dir_Yadd
DL2_Cont
DL2_DrawRoom
DL2_FillVoids
DL2_KnockWalls
DL2_NumNoChar
DoPatternCheck
DRLG_FreeL2SP
DRLG_InitL2Vals
DRLG_L2
DRLG_L2FloodTVal
DRLG_L2FTVR
DRLG_L2Pass3
DRLG_L2PlaceMiniSet
DRLG_L2PlaceRndSet
DRLG_L2SetRoom
DRLG_L2Shadows
DRLG_L2Subs
DRLG_L2TransFix
DRLG_LoadL2SP
DSTAIRS
GetHall
HARCH1
HARCH10
HARCH11
HARCH12
HARCH13
HARCH14
HARCH15
HARCH16
HARCH17
HARCH18
HARCH19
HARCH2
HARCH20
HARCH21
HARCH22
HARCH23
HARCH24
HARCH25
HARCH26
HARCH27
HARCH28
HARCH29
HARCH3
HARCH30
HARCH31
HARCH32
HARCH33
HARCH34
HARCH35
HARCH36
HARCH37
HARCH38
HARCH39
HARCH4
HARCH40
HARCH5
HARCH6
HARCH7
HARCH8
HARCH9
InitDungeon
L2DirtFix
L2DoorFix
L2LockoutFix
L2TileFix
LoadL2Dungeon
LoadPreL2Dungeon
nRoomCnt
nSx1
nSx2
nSy1
nSy2
PANCREAS1
PANCREAS2
Patterns
pHallList
PlaceHallExt
predungeon
Room_Max
Room_Min
RoomList
RUINS1
RUINS2
RUINS3
RUINS4
RUINS5
RUINS6
RUINS7
SPATSL2
USTAIRS
VARCH1
VARCH10
VARCH11
VARCH12
VARCH13
VARCH14
VARCH15
VARCH16
VARCH17
VARCH18
VARCH19
VARCH2
VARCH20
VARCH21
VARCH22
VARCH23
VARCH24
VARCH25
VARCH26
VARCH27
VARCH28
VARCH29
VARCH3
VARCH30
VARCH31
VARCH32
VARCH33
VARCH34
VARCH35
VARCH36
VARCH37
VARCH38
VARCH39
VARCH4
VARCH40
VARCH5
VARCH6
VARCH7
VARCH8
VARCH9
WARPSTAIRS
◆
Room_Max
int Room_Max = 10
Definition at line
24
of file
drlg_l2.cpp
.
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