Devilution
Diablo devolved - magic behind the 1996 computer game
Source
drlg_l3.cpp
abyssx
AddFenceDoors
CreateL3Dungeon
DRLG_L3
DRLG_L3Anvil
DRLG_L3CreateBlock
DRLG_L3Edges
DRLG_L3FillDiags
DRLG_L3FillRoom
DRLG_L3FillSingles
DRLG_L3FillStraights
DRLG_L3FloorArea
DRLG_L3GetFloorArea
DRLG_L3Lockout
DRLG_L3LockRec
DRLG_L3MakeMegas
DRLG_L3Pass3
DRLG_L3PlaceMiniSet
DRLG_L3PlaceRndSet
DRLG_L3Pool
DRLG_L3PoolFix
DRLG_L3River
DRLG_L3Spawn
DRLG_L3SpawnEdge
DRLG_L3Wood
FenceDoorFix
FixL3HallofHeroes
FixL3Warp
InitL3Dungeon
L3ANVIL
L3ConvTbl
L3CREV1
L3CREV10
L3CREV11
L3CREV2
L3CREV3
L3CREV4
L3CREV5
L3CREV6
L3CREV7
L3CREV8
L3CREV9
L3DOWN
L3HOLDWARP
L3ISLE1
L3ISLE2
L3ISLE3
L3ISLE4
L3ISLE5
L3TITE1
L3TITE10
L3TITE11
L3TITE12
L3TITE13
L3TITE2
L3TITE3
L3TITE6
L3TITE7
L3TITE8
L3TITE9
L3UP
L3XTRA1
L3XTRA2
L3XTRA3
L3XTRA4
L3XTRA5
lavapool
LoadL3Dungeon
LoadPreL3Dungeon
lockout
lockoutcnt
WoodHorizL
WoodHorizR
WoodVertD
WoodVertU
◆
L3XTRA5
const BYTE L3XTRA5[4] = { 1, 1, 10, 110 }
Definition at line
54
of file
drlg_l3.cpp
.
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