Devilution
Diablo devolved - magic behind the 1996 computer game
Source
drlg_l4.cpp
CreateL4Dungeon
diabquad1x
diabquad1y
diabquad2x
diabquad2y
diabquad3x
diabquad3y
diabquad4x
diabquad4y
DRLG_FreeL4SP
DRLG_L4
DRLG_L4Corners
DRLG_L4FloodTVal
DRLG_L4FTVR
DRLG_L4GeneralFix
DRLG_L4Pass3
DRLG_L4PlaceMiniSet
DRLG_L4SetRoom
DRLG_L4SetSPRoom
DRLG_L4Shadows
DRLG_L4Subs
DRLG_L4TransFix
DRLG_LoadDiabQuads
DRLG_LoadL4SP
dung
GetArea
hallok
InitL4Dungeon
IsDLLWall
IsDURWall
L4AddWall
L4BTYPES
L4checkRoom
L4ConvTbl
L4drawRoom
L4DSTAIRS
L4dungeon
L4firstRoom
L4FixRim
l4holdx
l4holdy
L4HorizWall
L4HWallOk
L4makeDmt
L4makeDungeon
L4PENTA
L4PENTA2
L4roomGen
L4SaveQuads
L4tileFix
L4TWARP
L4USTAIRS
L4VertWall
L4VWallOk
SP4x1
SP4x2
SP4y1
SP4y2
uShape
◆
L4tileFix()
static void L4tileFix
(
)
static
Definition at line
707
of file
drlg_l4.cpp
.
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