Devilution
Diablo devolved - magic behind the 1996 computer game
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const char MonstSndChar[]
Monster sound type prefix a: Attack h: Hit d: Death s: Special.
void PlaySfxLoc(int psfx, int x, int y)
void priv_sound_init(BYTE bLoadMask)
TSFX * sgpStreamSFX
Specifies the sound file and the playback state of the current sound effect.
BOOL calc_snd_position(int x, int y, int *plVolume, int *plPan)
void PlayEffect(int i, int mode)
void effects_play_sound(char *snd_file)
void effects_cleanup_sfx()
BOOL effect_is_playing(int nSFX)
void PlaySFX_priv(TSFX *pSFX, BOOL loc, int x, int y)
HANDLE sghStream
A handle to the current sound effect playing.
void InitMonsterSND(int monst)
void stream_play(TSFX *pSFX, int lVolume, int lPan)