Devilution
Diablo devolved - magic behind the 1996 computer game
Functions | Variables
gamemenu.h File Reference

Go to the source code of this file.

Functions

void gamemenu_on ()
 
void gamemenu_update_single (TMenuItem *pMenuItems)
 
void gamemenu_update_multi (TMenuItem *pMenuItems)
 
void gamemenu_off ()
 
void gamemenu_handle_previous ()
 
void gamemenu_previous (BOOL bActivate)
 
void gamemenu_new_game (BOOL bActivate)
 
void gamemenu_quit_game (BOOL bActivate)
 
void gamemenu_load_game (BOOL bActivate)
 
void gamemenu_save_game (BOOL bActivate)
 
void gamemenu_restart_town (BOOL bActivate)
 
void gamemenu_options (BOOL bActivate)
 
void gamemenu_get_music ()
 
void gamemenu_sound_music_toggle (char **names, TMenuItem *menu_item, int gamma)
 
void gamemenu_get_sound ()
 
void gamemenu_get_color_cycling ()
 
void gamemenu_get_gamma ()
 
void gamemenu_music_volume (BOOL bActivate)
 
int gamemenu_slider_music_sound (TMenuItem *menu_item)
 
void gamemenu_sound_volume (BOOL bActivate)
 
void gamemenu_gamma (BOOL bActivate)
 
int gamemenu_slider_gamma ()
 
void gamemenu_color_cycling (BOOL bActivate)
 

Variables

char * music_toggle_names []
 Specifies the menu names for music enabled and disabled. More...
 
char * sound_toggle_names []
 Specifies the menu names for sound enabled and disabled. More...
 
char * color_cycling_toggle_names []
 Specifies the menu names for colour cycling disabled and enabled. More...
 

Detailed Description

Interface of the in-game menu functions.

Definition in file gamemenu.h.