Devilution
Diablo devolved - magic behind the 1996 computer game
Source
gamemenu.h
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#ifndef __GAMEMENU_H__
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#define __GAMEMENU_H__
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void
gamemenu_on
();
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void
gamemenu_update_single
(
TMenuItem
*pMenuItems);
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void
gamemenu_update_multi
(
TMenuItem
*pMenuItems);
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void
gamemenu_off
();
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void
gamemenu_handle_previous
();
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void
gamemenu_previous
(BOOL bActivate);
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void
gamemenu_new_game
(BOOL bActivate);
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void
gamemenu_quit_game
(BOOL bActivate);
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void
gamemenu_load_game
(BOOL bActivate);
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void
gamemenu_save_game
(BOOL bActivate);
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void
gamemenu_restart_town
(BOOL bActivate);
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void
gamemenu_options
(BOOL bActivate);
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void
gamemenu_get_music
();
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void
gamemenu_sound_music_toggle
(
char
**names,
TMenuItem
*menu_item,
int
gamma);
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void
gamemenu_get_sound
();
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void
gamemenu_get_color_cycling
();
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void
gamemenu_get_gamma
();
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void
gamemenu_music_volume
(BOOL bActivate);
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int
gamemenu_slider_music_sound
(
TMenuItem
*menu_item);
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void
gamemenu_sound_volume
(BOOL bActivate);
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void
gamemenu_gamma
(BOOL bActivate);
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int
gamemenu_slider_gamma
();
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void
gamemenu_color_cycling
(BOOL bActivate);
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/* rdata */
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extern
char
*
music_toggle_names
[];
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extern
char
*
sound_toggle_names
[];
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extern
char
*
color_cycling_toggle_names
[];
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#endif
/* __GAMEMENU_H__ */
gamemenu_load_game
void gamemenu_load_game(BOOL bActivate)
Definition:
gamemenu.cpp:125
gamemenu_music_volume
void gamemenu_music_volume(BOOL bActivate)
Definition:
gamemenu.cpp:219
gamemenu_quit_game
void gamemenu_quit_game(BOOL bActivate)
Definition:
gamemenu.cpp:119
gamemenu_get_color_cycling
void gamemenu_get_color_cycling()
Definition:
gamemenu.cpp:208
gamemenu_color_cycling
void gamemenu_color_cycling(BOOL bActivate)
Definition:
gamemenu.cpp:316
gamemenu_off
void gamemenu_off()
Definition:
gamemenu.cpp:85
gamemenu_sound_music_toggle
void gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int gamma)
Definition:
gamemenu.cpp:189
gamemenu_get_gamma
void gamemenu_get_gamma()
Definition:
gamemenu.cpp:213
gamemenu_restart_town
void gamemenu_restart_town(BOOL bActivate)
Definition:
gamemenu.cpp:170
gamemenu_options
void gamemenu_options(BOOL bActivate)
Definition:
gamemenu.cpp:175
music_toggle_names
char * music_toggle_names[]
Specifies the menu names for music enabled and disabled.
Definition:
gamemenu.cpp:45
gamemenu_update_single
void gamemenu_update_single(TMenuItem *pMenuItems)
Definition:
gamemenu.cpp:67
gamemenu_new_game
void gamemenu_new_game(BOOL bActivate)
Definition:
gamemenu.cpp:103
gamemenu_get_sound
void gamemenu_get_sound()
Definition:
gamemenu.cpp:203
gamemenu_sound_volume
void gamemenu_sound_volume(BOOL bActivate)
Definition:
gamemenu.cpp:266
gamemenu_slider_music_sound
int gamemenu_slider_music_sound(TMenuItem *menu_item)
Definition:
gamemenu.cpp:261
TMenuItem
Definition:
structs.h:1003
gamemenu_update_multi
void gamemenu_update_multi(TMenuItem *pMenuItems)
Definition:
gamemenu.cpp:80
gamemenu_gamma
void gamemenu_gamma(BOOL bActivate)
Definition:
gamemenu.cpp:294
gamemenu_get_music
void gamemenu_get_music()
Definition:
gamemenu.cpp:184
gamemenu_previous
void gamemenu_previous(BOOL bActivate)
Definition:
gamemenu.cpp:98
color_cycling_toggle_names
char * color_cycling_toggle_names[]
Specifies the menu names for colour cycling disabled and enabled.
Definition:
gamemenu.cpp:49
gamemenu_handle_previous
void gamemenu_handle_previous()
Definition:
gamemenu.cpp:90
gamemenu_on
void gamemenu_on()
Definition:
gamemenu.cpp:51
gamemenu_save_game
void gamemenu_save_game(BOOL bActivate)
Definition:
gamemenu.cpp:145
gamemenu_slider_gamma
int gamemenu_slider_gamma()
Definition:
gamemenu.cpp:311
sound_toggle_names
char * sound_toggle_names[]
Specifies the menu names for sound enabled and disabled.
Definition:
gamemenu.cpp:47
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