Devilution
Diablo devolved - magic behind the 1996 computer game
gamemenu.h
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1 
6 #ifndef __GAMEMENU_H__
7 #define __GAMEMENU_H__
8 
9 void gamemenu_on();
10 void gamemenu_update_single(TMenuItem *pMenuItems);
11 void gamemenu_update_multi(TMenuItem *pMenuItems);
12 void gamemenu_off();
14 void gamemenu_previous(BOOL bActivate);
15 void gamemenu_new_game(BOOL bActivate);
16 void gamemenu_quit_game(BOOL bActivate);
17 void gamemenu_load_game(BOOL bActivate);
18 void gamemenu_save_game(BOOL bActivate);
19 void gamemenu_restart_town(BOOL bActivate);
20 void gamemenu_options(BOOL bActivate);
21 void gamemenu_get_music();
22 void gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int gamma);
23 void gamemenu_get_sound();
25 void gamemenu_get_gamma();
26 void gamemenu_music_volume(BOOL bActivate);
28 void gamemenu_sound_volume(BOOL bActivate);
29 void gamemenu_gamma(BOOL bActivate);
31 void gamemenu_color_cycling(BOOL bActivate);
32 
33 /* rdata */
34 extern char *music_toggle_names[];
35 extern char *sound_toggle_names[];
36 extern char *color_cycling_toggle_names[];
37 
38 #endif /* __GAMEMENU_H__ */
gamemenu_load_game
void gamemenu_load_game(BOOL bActivate)
Definition: gamemenu.cpp:125
gamemenu_music_volume
void gamemenu_music_volume(BOOL bActivate)
Definition: gamemenu.cpp:219
gamemenu_quit_game
void gamemenu_quit_game(BOOL bActivate)
Definition: gamemenu.cpp:119
gamemenu_get_color_cycling
void gamemenu_get_color_cycling()
Definition: gamemenu.cpp:208
gamemenu_color_cycling
void gamemenu_color_cycling(BOOL bActivate)
Definition: gamemenu.cpp:316
gamemenu_off
void gamemenu_off()
Definition: gamemenu.cpp:85
gamemenu_sound_music_toggle
void gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int gamma)
Definition: gamemenu.cpp:189
gamemenu_get_gamma
void gamemenu_get_gamma()
Definition: gamemenu.cpp:213
gamemenu_restart_town
void gamemenu_restart_town(BOOL bActivate)
Definition: gamemenu.cpp:170
gamemenu_options
void gamemenu_options(BOOL bActivate)
Definition: gamemenu.cpp:175
music_toggle_names
char * music_toggle_names[]
Specifies the menu names for music enabled and disabled.
Definition: gamemenu.cpp:45
gamemenu_update_single
void gamemenu_update_single(TMenuItem *pMenuItems)
Definition: gamemenu.cpp:67
gamemenu_new_game
void gamemenu_new_game(BOOL bActivate)
Definition: gamemenu.cpp:103
gamemenu_get_sound
void gamemenu_get_sound()
Definition: gamemenu.cpp:203
gamemenu_sound_volume
void gamemenu_sound_volume(BOOL bActivate)
Definition: gamemenu.cpp:266
gamemenu_slider_music_sound
int gamemenu_slider_music_sound(TMenuItem *menu_item)
Definition: gamemenu.cpp:261
TMenuItem
Definition: structs.h:1003
gamemenu_update_multi
void gamemenu_update_multi(TMenuItem *pMenuItems)
Definition: gamemenu.cpp:80
gamemenu_gamma
void gamemenu_gamma(BOOL bActivate)
Definition: gamemenu.cpp:294
gamemenu_get_music
void gamemenu_get_music()
Definition: gamemenu.cpp:184
gamemenu_previous
void gamemenu_previous(BOOL bActivate)
Definition: gamemenu.cpp:98
color_cycling_toggle_names
char * color_cycling_toggle_names[]
Specifies the menu names for colour cycling disabled and enabled.
Definition: gamemenu.cpp:49
gamemenu_handle_previous
void gamemenu_handle_previous()
Definition: gamemenu.cpp:90
gamemenu_on
void gamemenu_on()
Definition: gamemenu.cpp:51
gamemenu_save_game
void gamemenu_save_game(BOOL bActivate)
Definition: gamemenu.cpp:145
gamemenu_slider_gamma
int gamemenu_slider_gamma()
Definition: gamemenu.cpp:311
sound_toggle_names
char * sound_toggle_names[]
Specifies the menu names for sound enabled and disabled.
Definition: gamemenu.cpp:47