Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
void | FillSolidBlockTbls () |
void | SetDungeonMicros () |
void | DRLG_InitTrans () |
void | DRLG_MRectTrans (int x1, int y1, int x2, int y2) |
void | DRLG_RectTrans (int x1, int y1, int x2, int y2) |
void | DRLG_CopyTrans (int sx, int sy, int dx, int dy) |
void | DRLG_ListTrans (int num, BYTE *List) |
void | DRLG_AreaTrans (int num, BYTE *List) |
void | DRLG_InitSetPC () |
void | DRLG_SetPC () |
void | Make_SetPC (int x, int y, int w, int h) |
BOOL | DRLG_WillThemeRoomFit (int floor, int x, int y, int minSize, int maxSize, int *width, int *height) |
void | DRLG_CreateThemeRoom (int themeIndex) |
void | DRLG_PlaceThemeRooms (int minSize, int maxSize, int floor, int freq, int rndSize) |
void | DRLG_HoldThemeRooms () |
BOOL | SkipThemeRoom (int x, int y) |
void | InitLevels () |
Interface of general dungeon generation code.
Definition in file gendung.h.