Devilution
Diablo devolved - magic behind the 1996 computer game
Source
gendung.h
block_lvid
currlevel
dDead
dflags
dFlags
dItem
dLight
dmaxx
dmaxy
dminx
dminy
dMissile
dMonster
dObject
dPiece
dpiece_defs_map_2
dPlayer
dPreLight
DRLG_AreaTrans
DRLG_CopyTrans
DRLG_CreateThemeRoom
DRLG_HoldThemeRooms
DRLG_InitSetPC
DRLG_InitTrans
DRLG_ListTrans
DRLG_MRectTrans
DRLG_PlaceThemeRooms
DRLG_RectTrans
DRLG_SetPC
DRLG_WillThemeRoomFit
dSpecial
dTransVal
dungeon
FillSolidBlockTbls
gnDifficulty
InitLevels
level_frame_types
leveltype
LvlViewX
LvlViewY
Make_SetPC
MicroTileLen
nBlockTable
nMissileTable
nSolidTable
nTransTable
nTrapTable
pdungeon
pDungeonCels
pLevelPieces
pMegaTiles
pSetPiece
pSpecialCels
ScrollInfo
SetDungeonMicros
setlevel
setloadflag
setlvlnum
setlvltype
setpc_h
setpc_w
setpc_x
setpc_y
SkipThemeRoom
themeCount
themeLoc
TransList
TransVal
ViewBX
ViewBY
ViewDX
ViewDY
ViewX
ViewY
◆
Make_SetPC()
void Make_SetPC
(
int
x
,
int
y
,
int
w
,
int
h
)
Definition at line
270
of file
gendung.cpp
.
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