Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the documentation of this file.
18 "Shareware Diablo Help|"
20 "$Keyboard Shortcuts:|"
21 "Diablo can be played exclusively by using the mouse controls. "
22 "There are times, however, when you may want to use shortcuts to some "
23 "commands by using the keyboard. These shortcuts are listed below:|"
25 "F1: Open the Help Screen|"
26 "Esc: Displays the main menu|"
27 "Tab: Displays the Auto-map|"
28 "Space: Removes any pop-up menus or maps from the play area|"
31 "I: Opens the Inventory screen|"
32 "C: Opens the Character screen|"
33 "Z: Zooms the game screen in and out|"
34 "F: Reduces the brightness of the screen|"
35 "G: Increases the brightness of the screen|"
36 "Q: Opens the Quest log (non-functional in the Shareware version)|"
37 "1 - 8: Use that item from your Belt|"
38 "F5, F6, F7, F8: Sets a hot key for a selected skill or spell|"
39 "Shift + Left Click: Use any weapon without moving|"
43 "Movement is controlled by the mouse. The gauntlet on the screen is "
44 "your cursor. Use this to indicate the destination of your character "
45 "and then left-click to move to that area. "
46 "If you hold the mouse button down while moving, the character "
47 "will continue to move in that direction.|"
50 "What you can interact with within the game is easily identifiable. "
51 "Move the cursor over any object or creature. If the object can be "
52 "picked up, attacked, activated or used in any way, it will be "
53 "immediately outlined. A description of the highlighted object appears "
54 "in the text area on the control panel.|"
56 "Example: If you select a door and then left-click the character will "
57 "walk to the door and open it. If you left-click on a highlighted "
58 "weapon, the character will walk over to it and put it in his "
59 "inventory. If you left-click on a highlighted creature...|"
62 "Combat is initiated by left-clicking on a creature that has been "
63 "highlighted. If your character is equipped with a melee weapon "
64 "(Sword, Mace, Ax, etc.) your character will move to range and attack. "
65 "If your character is equipped with a bow, left-clicking will fire an "
66 "arrow at the highlighted creature. "
67 "Holding down the shift key and then left-clicking allows the "
68 "character to attack without moving.|"
70 "$Picking up Objects:|"
71 "If you left-click on an item - such as a weapon, shield, armor or "
72 "book - your character will move to that item and add it to his "
73 "inventory automatically.|"
75 "Useable items that are small in size - such as a potion or "
76 "scroll - are automatically placed in your 'belt', located at the "
77 "top of the Interface bar . When an item is placed in the belt, "
78 "a small number appears in that box. Items may be used by either "
79 "right-clicking on the item or pressing the corresponding number on "
82 "If you do not have enough room in your inventory or belt for an item "
83 "that you try to pick up, it will fall from your grasp. Open your "
84 "inventory screen and try re-arranging or removing items to carry "
85 "what you really want or need.|"
88 "You can toggle the Inventory screen on and off by clicking the "
89 "INV> button on the control panel. Items may be moved around in "
90 "your inventory by selecting them and then left-clicking to pick "
91 "them up. When you pick up an item while in the inventory screen, "
92 "your cursor changes into the item. You can then place this item into "
93 "empty spaces in your inventory, swap them with other items in your "
94 "inventory or equip them.|"
96 "If you have an item that you no longer wish to carry, simply "
97 "grab the item from your inventory and then left-click in the "
98 "play area to drop it.|"
101 "To equip an item, open the inventory screen and pick up the desired "
102 "item, either from play or from your inventory, placing it in the "
103 "appropriate box on the figure in the inventory screen. Weapons and "
104 "shields go into the large spaces to the right or left of the figure. "
105 "Two-handed weapons such as bows and axes preclude the use of a "
106 "shield and will take up both of these large spaces.|"
108 "Cloaks, robes, capes and all other armor must go in the central "
109 "torso slot of the figure. |"
111 "Helmets and caps go in the box over the head of the character.|"
113 "Rings go into the small boxes at the hands of the figure.|"
115 "Amulets go into the small box at the next to the neck of the figure.|"
117 "To change items that your character has equipped, pick up a new "
118 "item and place it on top of the item you wish to remove. Your "
119 "character will automatically swap the items and the cursor will "
120 "now change into the item that was in that box.|"
123 "Potions, elixirs and books are classified as usable items. These "
124 "items can be used by right-clicking on them in the inventory screen. "
125 "Books are too large to be placed in the belt, but any potions or "
126 "scrolls that are put there can also be used by pressing the "
127 "corresponding number on the keyboard.|"
130 "You can select a specific amount of gold to drop by right "
131 "clicking on a pile of gold in your inventory. "
132 "A dialog will appear that allows you to select a specific amount of "
133 "gold to take. When you have entered that number, your cursor will "
134 "change into that amount of gold.|"
136 "$Item Information:|"
137 "Many items in Diablo share certain common attributes. These are "
138 "damage, durability, charges and minimum requirements..|"
140 "Damage: This is represented by a range that indicates the minimum "
141 "and maximum damage that item can inflict. A short sword has a (2-6) "
142 "after its name, meaning it inflicts a minimum of two damage and a "
143 "maximum of six when it hits. Damage can be modified by the quality "
144 "of the weapon, the character's strength and magical effects.|"
146 "Durability: This is the amount of damage that an item can take "
147 "before it is rendered useless. Durability is represented by a "
148 "ratio of current durability to maximum durability. A shield that "
149 "has a durability of 15/20 would still have 15 points of damage it "
150 "could take from use before it was rendered useless. Maximum "
151 "durability can be affected by the quality of the item, enchantments "
152 "or repairs made upon the item. The minimum durability can be raised "
153 "by repairing an item.|"
155 "Charges: Some items have charges associated with them. Charges "
156 "indicate how many times that item can be used to cast the spell or "
157 "affect indicated in its description. Charges are represented by "
158 "a ratio of charges left to maximum charges. A staff that has charges "
159 "listed as 2/5 could be used to cast 2 more spells before it was "
160 "rendered powerless. It could still be used to attack with as a "
161 "physical weapon, however. Maximum charges can be affected by the "
162 "magic or recharges cast upon the item. Minimum charges can be "
163 "raised by recharging the item.|"
165 "Minimum Requirements: These are the minimum requirements that a "
166 "character must meet to wield the item. The more powerful an item is, "
167 "the higher the minimum requirements will be. If a character "
168 "does not meet these requirements, he will be unable to equip the "
169 "item and its name and information will be displayed in red. "
170 "The item artwork will also have a red tint in the Inventory screen.|"
173 "There are three classes of items in Diablo - Mundane, "
176 "Mundane items have no special attributes. Their information is "
177 "displayed in white text.|"
179 "Magic Items are represented by blue names and text descriptions. "
180 "Use the Identify spell or speak to Cain in town to determine their "
181 "exact properties and attributes.|"
183 "Unique items are represented by gold names and text descriptions. "
184 "Use the Identify spell or speak to Cain in town to determine their "
185 "exact properties and attributes.|"
188 "You can access your list of skills and spells by left-clicking on "
189 "the SPELLS button in the interface bar. This 'Spellbook' contains all "
190 "of the skills and spells that your character knows. Spells "
191 "available through staffs are also listed here. Left-clicking on "
192 "the Icon of the spell you wish to ready will place it in the "
193 "'select current spell' icon/area and set it as the current "
194 "readied spell. A readied spell "
195 "may be cast by simply right-clicking in the play area.|"
197 "Left-clicking on the 'select current spell' button will also "
198 "open a 'Speedbook' menu that also allows you to ready a skill "
199 "or spell for use. To use a readied skill or spell, simply "
200 "right-click in the main play area.|"
202 "Skills are the innate abilities of your character. These skills "
203 "are different depending on what class you choose and require no "
207 "The Warrior has the skill of Repair Items. This allows him to fix "
208 "an item that has been worn by use or is damaged in combat. "
209 "To accomplish this, select the Repair Skill through the "
210 "Spellbook or Speedbook and right-click the mouse as if you were "
211 "casting a spell. Your cursor will change into a Hammer Icon "
212 "that you will use to select the item to be repaired. "
213 "Although Repairing an item in this way will decrease the "
214 "maximum durability of that item, it can be done without leaving "
217 "The Blacksmith can also repair items for a price. When the "
218 "Blacksmith performs this service, it does decrease the maximum "
219 "durability of the item.|"
222 "The Rogue has the skill of Disarm Traps. This allows her to not only "
223 "remove traps, but also acts as a 'sixth sense' that warns her of "
224 "where these trapped items are located. To accomplish this, select "
225 "the Disarm Trap skill through the Spellbook or Speedbook and "
226 "right-click the mouse as if you were casting a spell. "
227 "Your cursor will change into a Targeting Cursor that you will "
228 "use to select the item to be disarmed. The success of this "
229 "attempt is based on the level of the Rogue and the expertise of "
230 "whomever set the trap.|"
233 "The Sorcerer has the skill of Recharge Staffs. This allows him to "
234 "focus his mana into an staff that has been drained of its magical "
235 "energies. To accomplish this, select the Recharge Staffs skill "
236 "through the Spellbook or Speedbook and right-click the mouse as "
237 "if you were casting a spell. Your cursor will change into a "
238 "Staff Icon that you will use to select the item to be recharged. "
239 "Although Recharging a staff in this way will decrease its maximum "
240 "charges, it can be done without leaving the labyrinth.|"
242 "The Witch can also recharge staffs for a price. When the Witch "
243 "performs this service, it does decrease the maximum charges of the "
246 "Spells are magical effects that can be cast from a scroll, "
247 "a staff or memorized from a book. Spells may or may not require "
248 "mana to use and are available to all classes.|"
250 "Spells cast from a scroll cost no mana to use, but are limited "
251 "to only one charge. Casting a spell from a scroll is accomplished "
252 "by either right clicking on the scroll or, if it is located in "
253 "our belt, pressing the corresponding number on the keyboard. "
254 "Scrolls can also be readied in the Speedbook and are represented "
255 "by a red icon/button in the 'select current spell' area.|"
257 "Spells cast from staffs cost no mana to use, but are limited by "
258 "the number of charges available. To cast spells from a staff, "
259 "it must first be equipped. The 'select current spell' icon/button "
260 "will change to indicate that the spell on the staff is currently "
261 "ready to cast. Scrolls can also be readied in the Spellbook or "
262 "Speedbook and are represented by an orange icon/button in the "
263 "'select current spell' area.|"
265 "Spells that are memorized cost mana to cast, but they can be used "
266 "as long as the character has mana to power them. The Warrior "
267 "and Rogue start the game with no memorized spells while "
268 "the sorcerer begins with Firebolt. If the character finds a book "
269 "in the labyrinth, he can memorize the spell written in that book "
270 "by opening the Inventory screen and right-clicking on the book. "
271 "This will make that spell always available to the character for "
272 "casting. Memorized spells can be readied through either the "
273 "Spellbook or Speedbook and are represented by a blue icon/button "
274 "in the 'select current spell' area.|"
276 "$Important note on books:|"
277 "Reading more than one book increases your knowledge of that spell "
278 "and gives you the spell at a higher level. The higher the level "
279 "of a spell the more effective it is.|"
281 "While some spells affect the caster, other spells require a target. "
282 "These targeted spells are cast in the direction that you indicate "
283 "with your cursor on the play area. If you highlight a creature, "
284 "you will cast that spell at that creature. Not all items within "
285 "the labyrinth can be targeted.|"
287 "Example: A fireball spell will travel at the creature or to the "
288 "location you right-click on. A Healing spell will simply add "
289 "health to your character while diminishing his available mana "
290 "and requires no targeting.|"
292 "You can also set a spell or scroll as a Hot Key position for "
293 "instant selection. Start by opening the pop-up menu as described "
294 "in the skill section above. Assign Hot Keys by hitting the "
295 "F5, F6, F7 or F8 keys on your keyboard after scrolling through "
296 "the available spells and highlighting the one you wish to assign. |"
299 "The two orbs in the Information Bar display your life and mana. "
300 "The red sphere of fluid on the left side of the control panel "
301 "represents the overall health of your character. When the fluid "
302 "is gone - your character is dead.|"
304 "The blue fluid on the right side of the control panel represents "
305 "your character's available mana. Mana is the magical force used by "
306 "your character to cast spells. When the liquid in the sphere is "
307 "low or depleted, you may be unable to cast some (or all) of your "
311 "The Information Bar is where you receive detailed information in "
312 "Diablo and interact with much of your surroundings. Here is a "
313 "quick run-down of the control panel areas and their use:|"
315 "CHAR: This button is used to access your Character Statistics screen|"
316 "INV: This button is used to access your Inventory screen|"
317 "Quest: This button displays your Quest Log (inactive in "
318 "Shareware version)|"
319 "Automap: This button activates the mapping overlay|"
320 "Menu: This button activates the game menu screen|"
321 "Spells: This button is used to access your Spellbook|"
322 "Current Spell: This is the spell that has been readied for "
324 "Life Orb: This is the amount of health your character currently has|"
325 "Mana Orb: This is the amount of mana your character currently has|"
326 "Multiplayer Message: This activates the Message Area|"
327 "Description Area: This is where any important information about "
328 "creatures or items you can interact with is displayed. "
329 "This is also where you will enter the text you wish to send when "
330 "sending multiplayer messages.|"
333 "Toggle the Character Statistics Screen on and off by clicking the "
334 "<CHAR button on the Information Bar. This screen shows the "
335 "'nuts and bolts' of your character. There are four major attributes "
336 "that dictate how your character progresses in the game.|"
338 "STRENGTH: This is how physically powerful your character is. This "
339 "statistic plays a large part in determining how much damage you "
340 "can do when attacking creatures.|"
342 "MAGIC: This is how attuned your character is with the arcane powers "
343 "of the world. This statistic plays a large part in determining how "
344 "much mana you have available for casting spells.|"
346 "DEXTERITY: This is how quick of foot and hand your character is. "
347 "This statistic plays a large part in determining the chance you "
348 "have to hit creatures in combat.|"
350 "VITALITY: This is how physically fit your character is. This "
351 "statistic plays a large part in determining how much health your "
352 "character has when he is undamaged.|"
355 "To activate the Game Menu, click the MENU button on the Information "
356 "Bar. You have three options in this menu:|"
358 "New Game: This exits you from your current game and returns you to "
361 "Options: This opens the options menu that allows you to "
362 "adjust your music and sound effects settings as well as "
363 "the gamma level of the screen.|"
365 "Quit Diablo: This exits the program. Please note that this "
366 "automatically saves your character.|"
369 "Your character automatically maps where he has been in the "
370 "labyrinth. To access the auto-map, click the MAP button on the "
371 "Information Bar. You can also press TAB on your keyboard to activate "
372 "the auto-map. Zooming in and out of the map is done with the + and - "
373 "keys while scrolling the map uses the arrow keys.|"
376 "$Keyboard Shortcuts:|"
377 "F1: Open Help Screen|"
378 "Esc: Display Main Menu|"
379 "Tab: Display Auto-map|"
380 "Space: Hide all info screens|"
383 "I: Open Inventory screen|"
384 "C: Open Character screen|"
386 "F: Reduce screen brightness|"
387 "G: Increase screen brightness|"
388 "Z: Zoom Game Screen|"
389 "+ / -: Zoom Automap|"
390 "1 - 8: Use Belt item|"
391 "F5, F6, F7, F8: Set hot key for skill or spell|"
392 "Shift + Left Click: Attack without moving|"
395 "If you hold the mouse button down while moving, the character "
396 "will continue to move in that direction.|"
399 "Holding down the shift key and then left-clicking allows the "
400 "character to attack without moving.|"
403 "To access the auto-map, click the 'MAP' button on the "
404 "Information Bar or press 'TAB' on the keyboard. Zooming in and "
405 "out of the map is done with the + and - keys. Scrolling the map "
406 "uses the arrow keys.|"
408 "$Picking up Objects:|"
409 "Useable items that are small in size, such as potions or scrolls, "
410 "are automatically placed in your 'belt' located at the top of "
411 "the Interface bar . When an item is placed in the belt, a small "
412 "number appears in that box. Items may be used by either pressing "
413 "the corresponding number or right-clicking on the item.|"
416 "You can select a specific amount of gold to drop by right "
417 "clicking on a pile of gold in your inventory.|"
420 "You can access your list of skills and spells by left-clicking on "
421 "the 'SPELLS' button in the interface bar. Memorized spells and "
422 "those available through staffs are listed here. Left-clicking on "
423 "the spell you wish to cast will ready the spell. A readied spell "
424 "may be cast by simply right-clicking in the play area.|"
426 "$Using the Speedbook for Spells|"
427 "Left-clicking on the 'readied spell' button will open the 'Speedbook' "
428 "which allows you to select a skill or spell for immediate use. "
429 "To use a readied skill or spell, simply right-click in the main play "
432 "$Setting Spell Hotkeys|"
433 "You can assign up to four Hot Keys for skills, spells or scrolls. "
434 "Start by opening the 'speedbook' as described in the section above. "
435 "Press the F5, F6, F7 or F8 keys after highlighting the spell you "
439 "Reading more than one book increases your knowledge of that "
440 "spell, allowing you to cast the spell more effectively.|"
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541 void DrawHelpLine(
int always_0,
int help_line_nr,
char *text,
char color)
548 sy = help_line_nr * 12 + 204;
void PrintSString(int x, int y, BOOL cjustflag, char *str, char col, int val)
#define DEVILUTION_END_NAMESPACE
DEVILUTION_BEGIN_NAMESPACE int help_select_line
const BYTE fontkern[68]
Maps from smaltext.cel frame number to character width.
void DrawHelpLine(int always_0, int help_line_nr, char *text, char color)
void PrintChar(int sx, int sy, int nCel, char col)
Print letter to the back buffer.
const BYTE fontframe[128]
Maps from font index to smaltext.cel frame number.
const BYTE gbFontTransTbl[256]
Maps ASCII character code to font index, as used by the small, medium and large sized fonts; which co...