Devilution
Diablo devolved - magic behind the 1996 computer game
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#include "all.h"
Go to the source code of this file.
Functions | |
void | interface_msg_pump () |
BOOL | IncProgress () |
void | DrawCutscene () |
void | DrawProgress (int screen_x, int screen_y, int progress_id) |
void | ShowProgress (unsigned int uMsg) |
void | FreeInterface () |
void | InitCutscene (unsigned int uMsg) |
Variables | |
DEVILUTION_BEGIN_NAMESPACE void * | sgpBackCel |
int | sgdwProgress |
int | progress_id |
const BYTE | BarColor [3] = { 138, 43, 254 } |
The colour used for the progress bar as an index into the palette. More... | |
const int | BarPos [3][2] = { { 53, 37 }, { 53, 421 }, { 53, 37 } } |
The screen position of the top left corner of the progress bar. More... | |
Implementation of load screens.
Definition in file interfac.cpp.