Devilution
Diablo devolved - magic behind the 1996 computer game
Functions | Variables
interfac.cpp File Reference
#include "all.h"

Go to the source code of this file.

Functions

void interface_msg_pump ()
 
BOOL IncProgress ()
 
void DrawCutscene ()
 
void DrawProgress (int screen_x, int screen_y, int progress_id)
 
void ShowProgress (unsigned int uMsg)
 
void FreeInterface ()
 
void InitCutscene (unsigned int uMsg)
 

Variables

DEVILUTION_BEGIN_NAMESPACE void * sgpBackCel
 
int sgdwProgress
 
int progress_id
 
const BYTE BarColor [3] = { 138, 43, 254 }
 The colour used for the progress bar as an index into the palette. More...
 
const int BarPos [3][2] = { { 53, 37 }, { 53, 421 }, { 53, 37 } }
 The screen position of the top left corner of the progress bar. More...
 

Detailed Description

Implementation of load screens.

Definition in file interfac.cpp.