|
Devilution
Diablo devolved - magic behind the 1996 computer game
|
Go to the source code of this file.
Functions | |
| void | interface_msg_pump () |
| BOOL | IncProgress () |
| void | DrawCutscene () |
| void | DrawProgress (int screen_x, int screen_y, int progress_id) |
| void | ShowProgress (unsigned int uMsg) |
| void | FreeInterface () |
| void | InitCutscene (unsigned int uMsg) |
Variables | |
| int | progress_id |
| const BYTE | BarColor [3] |
| The colour used for the progress bar as an index into the palette. More... | |
| const int | BarPos [3][2] |
| The screen position of the top left corner of the progress bar. More... | |
Interface of load screens.
Definition in file interfac.h.
1.8.17