Devilution
Diablo devolved - magic behind the 1996 computer game
Source
interfac.h
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#ifndef __INTERFAC_H__
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#define __INTERFAC_H__
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extern
int
progress_id
;
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void
interface_msg_pump
();
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BOOL
IncProgress
();
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void
DrawCutscene
();
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void
DrawProgress
(
int
screen_x,
int
screen_y,
int
progress_id
);
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void
ShowProgress
(
unsigned
int
uMsg);
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void
FreeInterface
();
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void
InitCutscene
(
unsigned
int
uMsg);
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/* rdata */
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extern
const
BYTE
BarColor
[3];
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extern
const
int
BarPos
[3][2];
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#endif
/* __INTERFAC_H__ */
InitCutscene
void InitCutscene(unsigned int uMsg)
Definition:
interfac.cpp:262
ShowProgress
void ShowProgress(unsigned int uMsg)
Definition:
interfac.cpp:73
DrawProgress
void DrawProgress(int screen_x, int screen_y, int progress_id)
Definition:
interfac.cpp:61
DrawCutscene
void DrawCutscene()
Definition:
interfac.cpp:42
interface_msg_pump
void interface_msg_pump()
Definition:
interfac.cpp:19
BarColor
const BYTE BarColor[3]
The colour used for the progress bar as an index into the palette.
Definition:
interfac.cpp:15
progress_id
int progress_id
Definition:
interfac.cpp:12
BarPos
const int BarPos[3][2]
The screen position of the top left corner of the progress bar.
Definition:
interfac.cpp:17
FreeInterface
void FreeInterface()
Definition:
interfac.cpp:257
IncProgress
BOOL IncProgress()
Definition:
interfac.cpp:31
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