Devilution
Diablo devolved - magic behind the 1996 computer game
interfac.h
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1 
6 #ifndef __INTERFAC_H__
7 #define __INTERFAC_H__
8 
9 extern int progress_id;
10 
11 void interface_msg_pump();
12 BOOL IncProgress();
13 void DrawCutscene();
14 void DrawProgress(int screen_x, int screen_y, int progress_id);
15 void ShowProgress(unsigned int uMsg);
16 void FreeInterface();
17 void InitCutscene(unsigned int uMsg);
18 
19 /* rdata */
20 
21 extern const BYTE BarColor[3];
22 extern const int BarPos[3][2];
23 
24 #endif /* __INTERFAC_H__ */
InitCutscene
void InitCutscene(unsigned int uMsg)
Definition: interfac.cpp:262
ShowProgress
void ShowProgress(unsigned int uMsg)
Definition: interfac.cpp:73
DrawProgress
void DrawProgress(int screen_x, int screen_y, int progress_id)
Definition: interfac.cpp:61
DrawCutscene
void DrawCutscene()
Definition: interfac.cpp:42
interface_msg_pump
void interface_msg_pump()
Definition: interfac.cpp:19
BarColor
const BYTE BarColor[3]
The colour used for the progress bar as an index into the palette.
Definition: interfac.cpp:15
progress_id
int progress_id
Definition: interfac.cpp:12
BarPos
const int BarPos[3][2]
The screen position of the top left corner of the progress bar.
Definition: interfac.cpp:17
FreeInterface
void FreeInterface()
Definition: interfac.cpp:257
IncProgress
BOOL IncProgress()
Definition: interfac.cpp:31