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Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
| void | FreeInvGFX () |
| void | InitInv () |
| void | InvDrawSlotBack (int X, int Y, int W, int H) |
| void | DrawInv () |
| void | DrawInvBelt () |
| BOOL | AutoPlace (int pnum, int ii, int sx, int sy, BOOL saveflag) |
| BOOL | SpecialAutoPlace (int pnum, int ii, int sx, int sy, BOOL saveflag) |
| BOOL | GoldAutoPlace (int pnum) |
| BOOL | WeaponAutoPlace (int pnum) |
| int | SwapItem (ItemStruct *a, ItemStruct *b) |
| void | CheckInvPaste (int pnum, int mx, int my) |
| void | CheckInvSwap (int pnum, BYTE bLoc, int idx, WORD wCI, int seed, BOOL bId) |
| void | CheckInvCut (int pnum, int mx, int my) |
| void | inv_update_rem_item (int pnum, BYTE iv) |
| void | RemoveInvItem (int pnum, int iv) |
| void | RemoveSpdBarItem (int pnum, int iv) |
| void | CheckInvItem () |
| void | CheckInvScrn () |
| Check for interactions with belt. More... | |
| void | CheckItemStats (int pnum) |
| void | CheckBookLevel (int pnum) |
| void | CheckQuestItem (int pnum) |
| void | InvGetItem (int pnum, int ii) |
| void | AutoGetItem (int pnum, int ii) |
| int | FindGetItem (int idx, WORD ci, int iseed) |
| void | SyncGetItem (int x, int y, int idx, WORD ci, int iseed) |
| BOOL | CanPut (int x, int y) |
| BOOL | TryInvPut () |
| void | DrawInvMsg (char *msg) |
| int | InvPutItem (int pnum, int x, int y) |
| int | SyncPutItem (int pnum, int x, int y, int idx, WORD icreateinfo, int iseed, int Id, int dur, int mdur, int ch, int mch, int ivalue, DWORD ibuff) |
| char | CheckInvHLight () |
| void | RemoveScroll (int pnum) |
| BOOL | UseScroll () |
| void | UseStaffCharge (int pnum) |
| BOOL | UseStaff () |
| void | StartGoldDrop () |
| BOOL | UseInvItem (int pnum, int cii) |
| void | DoTelekinesis () |
| int | CalculateGold (int pnum) |
| BOOL | DropItemBeforeTrig () |
Variables | |
| BOOL | invflag |
| BOOL | drawsbarflag |
| const InvXY | InvRect [73] |
| Maps from inventory slot to screen position. More... | |
| int | AP2x2Tbl [10] |
| Specifies the starting inventory slots for placement of 2x2 items. More... | |
Interface of player inventory.
Definition in file inv.h.
1.8.17