Devilution
Diablo devolved - magic behind the 1996 computer game
Source
missiles.cpp
AddAcid
AddAcidpud
AddApoca
AddArrow
AddBlodboil
AddBoneSpirit
AddBoom
AddCbolt
AddChain
AddDiabApoca
AddDisarm
AddElement
AddEtherealize
AddFireball
AddFirebolt
AddFiremove
AddFirewall
AddFirewallC
AddFlame
AddFlamec
AddFlare
AddFlash
AddFlash2
AddGolem
AddGuardian
AddHbolt
AddHeal
AddHealOther
AddIdentify
AddInfra
AddLArrow
AddLightball
AddLightctrl
AddLightning
AddMagmaball
AddManashield
AddMisexp
AddMissile
AddNova
AddRecharge
AddRepair
AddResurrect
AddResurrectBeam
AddRhino
AddRndTeleport
AddRportal
AddStone
AddTelekinesis
AddTeleport
AddTown
AddWave
AddWeapexp
chain
CheckBlock
CheckIfTrig
CheckMissileCol
ClearMissileSpot
DeleteMissile
FindClosest
FocusOnInventory
FreeMissileGFX
FreeMissiles
FreeMissiles2
GetDamageAmt
GetDirection16
GetDirection8
GetMissilePos
GetMissileVel
GetSpellLevel
GetVileMissPos
InitMissileGFX
InitMissiles
LoadMissileGFX
ManashieldFlag
MI_Acidpud
MI_Acidsplat
MI_Apoca
MI_Arrow
MI_Blodboil
MI_Bonespirit
MI_Boom
MI_Cbolt
MI_Chain
MI_Dummy
MI_Element
MI_Etherealize
MI_Fireball
MI_Firebolt
MI_Firemove
MI_Firewall
MI_FirewallC
MI_Flame
MI_Flamec
MI_Flash
MI_Flash2
MI_Golem
MI_Guardian
MI_Hbolt
MI_Infra
MI_LArrow
MI_Lightball
MI_Lightctrl
MI_Lightning
MI_Manashield
MI_Misexp
MI_Nova
mi_null_11
mi_null_32
mi_null_33
MI_ResurrectBeam
MI_Rhino
MI_Rportal
MI_SetManashield
MI_Stone
MI_Teleport
MI_Town
MI_Wave
MI_Weapexp
miss_null_11
miss_null_12
miss_null_13
miss_null_1D
miss_null_1F
miss_null_23
miss_null_32
miss_null_33
missile
missileactive
missileavail
MissilePreFlag
missiles_process_charge
MonsterMHit
MonsterTrapHit
MoveMissilePos
numchains
nummissiles
PlayerMHit
Plr2PlrMHit
ProcessMissiles
PutMissile
Sentfire
SetMissAnim
SetMissDir
XDirAdd
YDirAdd
◆
AddFirewallC()
void AddFirewallC
(
int
mi
,
int
sx
,
int
sy
,
int
dx
,
int
dy
,
int
midir
,
char
mienemy
,
int
id
,
int
dam
)
Definition at line
2113
of file
missiles.cpp
.
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