Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
void | GetDamageAmt (int i, int *mind, int *maxd) |
BOOL | CheckBlock (int fx, int fy, int tx, int ty) |
int | FindClosest (int sx, int sy, int rad) |
int | GetSpellLevel (int id, int sn) |
int | GetDirection8 (int x1, int y1, int x2, int y2) |
int | GetDirection16 (int x1, int y1, int x2, int y2) |
void | DeleteMissile (int mi, int i) |
void | GetMissileVel (int i, int sx, int sy, int dx, int dy, int v) |
void | PutMissile (int i) |
void | GetMissilePos (int i) |
void | MoveMissilePos (int i) |
BOOL | MonsterTrapHit (int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift) |
BOOL | MonsterMHit (int pnum, int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift) |
BOOL | PlayerMHit (int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEAN shift, int earflag) |
BOOL | Plr2PlrMHit (int pnum, int p, int mindam, int maxdam, int dist, int mtype, BOOLEAN shift) |
void | CheckMissileCol (int i, int mindam, int maxdam, BOOL shift, int mx, int my, BOOLEAN nodel) |
void | SetMissAnim (int mi, int animtype) |
void | SetMissDir (int mi, int dir) |
void | LoadMissileGFX (BYTE mi) |
void | InitMissileGFX () |
void | FreeMissileGFX (int mi) |
void | FreeMissiles () |
void | FreeMissiles2 () |
void | InitMissiles () |
void | AddLArrow (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddArrow (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | GetVileMissPos (int mi, int dx, int dy) |
void | AddRndTeleport (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddFirebolt (int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam) |
void | AddMagmaball (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | miss_null_33 (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddTeleport (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddLightball (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddFirewall (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddFireball (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddLightctrl (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddLightning (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddMisexp (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddWeapexp (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
BOOL | CheckIfTrig (int x, int y) |
void | AddTown (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddFlash (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddFlash2 (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddManashield (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddFiremove (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddGuardian (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddChain (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | miss_null_11 (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | miss_null_12 (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | miss_null_13 (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddRhino (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | miss_null_32 (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddFlare (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddAcid (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | miss_null_1D (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddAcidpud (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddStone (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddGolem (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddEtherealize (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | miss_null_1F (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | miss_null_23 (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddBoom (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddHeal (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddHealOther (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddElement (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddIdentify (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddFirewallC (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddInfra (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddWave (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddNova (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddBlodboil (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddRepair (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddRecharge (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddDisarm (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddApoca (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddFlame (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddFlamec (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddCbolt (int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam) |
void | AddHbolt (int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam) |
void | AddResurrect (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddResurrectBeam (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddTelekinesis (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddBoneSpirit (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddRportal (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
void | AddDiabApoca (int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) |
int | AddMissile (int sx, int sy, int dx, int dy, int midir, int mitype, char micaster, int id, int midam, int spllvl) |
int | Sentfire (int i, int sx, int sy) |
void | MI_Dummy (int i) |
void | MI_Golem (int i) |
void | MI_SetManashield (int i) |
void | MI_LArrow (int i) |
void | MI_Arrow (int i) |
void | MI_Firebolt (int i) |
void | MI_Lightball (int i) |
void | mi_null_33 (int i) |
void | MI_Acidpud (int i) |
void | MI_Firewall (int i) |
void | MI_Fireball (int i) |
void | MI_Lightctrl (int i) |
void | MI_Lightning (int i) |
void | MI_Town (int i) |
void | MI_Flash (int i) |
void | MI_Flash2 (int i) |
void | MI_Manashield (int i) |
void | MI_Etherealize (int i) |
void | MI_Firemove (int i) |
void | MI_Guardian (int i) |
void | MI_Chain (int i) |
void | mi_null_11 (int i) |
void | MI_Weapexp (int i) |
void | MI_Misexp (int i) |
void | MI_Acidsplat (int i) |
void | MI_Teleport (int i) |
void | MI_Stone (int i) |
void | MI_Boom (int i) |
void | MI_Rhino (int i) |
void | mi_null_32 (int i) |
void | MI_FirewallC (int i) |
void | MI_Infra (int i) |
void | MI_Apoca (int i) |
void | MI_Wave (int i) |
void | MI_Nova (int i) |
void | MI_Blodboil (int i) |
void | MI_Flame (int i) |
void | MI_Flamec (int i) |
void | MI_Cbolt (int i) |
void | MI_Hbolt (int i) |
void | MI_Element (int i) |
void | MI_Bonespirit (int i) |
void | MI_ResurrectBeam (int i) |
void | MI_Rportal (int i) |
void | ProcessMissiles () |
void | missiles_process_charge () |
void | ClearMissileSpot (int mi) |
Variables | |
int | missileactive [MAXMISSILES] |
int | missileavail [MAXMISSILES] |
MissileStruct | missile [MAXMISSILES] |
int | nummissiles |
BOOL | ManashieldFlag |
ChainStruct | chain [MAXMISSILES] |
BOOL | MissilePreFlag |
int | numchains |
int | XDirAdd [8] |
Maps from direction to X-offset. More... | |
int | YDirAdd [8] |
Maps from direction to Y-offset. More... | |
Interface of missile functionality.
Definition in file missiles.h.