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Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
| int | _mitype |
| int | _mix |
| int | _miy |
| int | _mixoff |
| int | _miyoff |
| int | _mixvel |
| int | _miyvel |
| int | _misx |
| int | _misy |
| int | _mitxoff |
| int | _mityoff |
| int | _mimfnum |
| int | _mispllvl |
| BOOL | _miDelFlag |
| BYTE | _miAnimType |
| int | _miAnimFlags |
| unsigned char * | _miAnimData |
| int | _miAnimDelay |
| int | _miAnimLen |
| int | _miAnimWidth |
| int | _miAnimWidth2 |
| int | _miAnimCnt |
| int | _miAnimAdd |
| int | _miAnimFrame |
| BOOL | _miDrawFlag |
| BOOL | _miLightFlag |
| BOOL | _miPreFlag |
| int | _miUniqTrans |
| int | _mirange |
| int | _misource |
| int | _micaster |
| int | _midam |
| BOOL | _miHitFlag |
| int | _midist |
| int | _mlid |
| int | _mirnd |
| int | _miVar1 |
| int | _miVar2 |
| int | _miVar3 |
| int | _miVar4 |
| int | _miVar5 |
| int | _miVar6 |
| int | _miVar7 |
| int | _miVar8 |
1.8.17