Devilution
Diablo devolved - magic behind the 1996 computer game
Data Fields
MissileStruct Struct Reference

#include <structs.h>

Data Fields

int _mitype
 
int _mix
 
int _miy
 
int _mixoff
 
int _miyoff
 
int _mixvel
 
int _miyvel
 
int _misx
 
int _misy
 
int _mitxoff
 
int _mityoff
 
int _mimfnum
 
int _mispllvl
 
BOOL _miDelFlag
 
BYTE _miAnimType
 
int _miAnimFlags
 
unsigned char * _miAnimData
 
int _miAnimDelay
 
int _miAnimLen
 
int _miAnimWidth
 
int _miAnimWidth2
 
int _miAnimCnt
 
int _miAnimAdd
 
int _miAnimFrame
 
BOOL _miDrawFlag
 
BOOL _miLightFlag
 
BOOL _miPreFlag
 
int _miUniqTrans
 
int _mirange
 
int _misource
 
int _micaster
 
int _midam
 
BOOL _miHitFlag
 
int _midist
 
int _mlid
 
int _mirnd
 
int _miVar1
 
int _miVar2
 
int _miVar3
 
int _miVar4
 
int _miVar5
 
int _miVar6
 
int _miVar7
 
int _miVar8
 

Detailed Description

Definition at line 407 of file structs.h.


The documentation for this struct was generated from the following file: