Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
int | _mitype |
int | _mix |
int | _miy |
int | _mixoff |
int | _miyoff |
int | _mixvel |
int | _miyvel |
int | _misx |
int | _misy |
int | _mitxoff |
int | _mityoff |
int | _mimfnum |
int | _mispllvl |
BOOL | _miDelFlag |
BYTE | _miAnimType |
int | _miAnimFlags |
unsigned char * | _miAnimData |
int | _miAnimDelay |
int | _miAnimLen |
int | _miAnimWidth |
int | _miAnimWidth2 |
int | _miAnimCnt |
int | _miAnimAdd |
int | _miAnimFrame |
BOOL | _miDrawFlag |
BOOL | _miLightFlag |
BOOL | _miPreFlag |
int | _miUniqTrans |
int | _mirange |
int | _misource |
int | _micaster |
int | _midam |
BOOL | _miHitFlag |
int | _midist |
int | _mlid |
int | _mirnd |
int | _miVar1 |
int | _miVar2 |
int | _miVar3 |
int | _miVar4 |
int | _miVar5 |
int | _miVar6 |
int | _miVar7 |
int | _miVar8 |