Devilution
Diablo devolved - magic behind the 1996 computer game
Source
movie.cpp
Go to the documentation of this file.
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#include "
all.h
"
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#include "../3rdParty/Storm/Source/storm.h"
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#include "../SourceX/display.h"
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DEVILUTION_BEGIN_NAMESPACE
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BYTE
movie_playing
;
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BOOL
loop_movie
;
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void
play_movie
(
char
*pszMovie, BOOL user_can_close)
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{
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HANDLE video_stream;
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movie_playing
= TRUE;
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sound_disable_music
(TRUE);
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stream_stop
();
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effects_play_sound
(
"Sfx\\Misc\\blank.wav"
);
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SVidPlayBegin(pszMovie, 0, 0, 0, 0,
loop_movie
? 0x100C0808 : 0x10280808, &video_stream);
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MSG Msg;
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while
(video_stream &&
movie_playing
) {
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while
(
movie_playing
&& PeekMessage(&Msg)) {
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switch
(Msg.message) {
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case
WM_KEYDOWN:
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case
WM_LBUTTONDOWN:
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case
WM_RBUTTONDOWN:
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if
(user_can_close || (Msg.message == WM_KEYDOWN && Msg.wParam == VK_ESCAPE))
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movie_playing
= FALSE;
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break
;
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case
WM_QUIT:
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SVidPlayEnd(video_stream);
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diablo_quit
(0);
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break
;
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}
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}
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if
(!SVidPlayContinue())
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break
;
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}
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if
(video_stream)
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SVidPlayEnd(video_stream);
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sound_disable_music
(FALSE);
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movie_playing
= FALSE;
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SDL_GetMouseState(&
MouseX
, &
MouseY
);
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OutputToLogical(&
MouseX
, &
MouseY
);
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}
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DEVILUTION_END_NAMESPACE
play_movie
void play_movie(char *pszMovie, BOOL user_can_close)
Definition:
movie.cpp:17
MouseY
int MouseY
Definition:
diablo.cpp:17
stream_stop
void stream_stop()
Definition:
effects.cpp:932
all.h
loop_movie
BOOL loop_movie
Should the movie play in a loop.
Definition:
movie.cpp:15
DEVILUTION_END_NAMESPACE
#define DEVILUTION_END_NAMESPACE
Definition:
types.h:10
movie_playing
DEVILUTION_BEGIN_NAMESPACE BYTE movie_playing
Should the movie continue playing.
Definition:
movie.cpp:13
effects_play_sound
void effects_play_sound(char *snd_file)
Definition:
effects.cpp:1250
diablo_quit
void diablo_quit(int exitStatus)
Definition:
diablo.cpp:333
DEVILUTION_BEGIN_NAMESPACE
Definition:
sha.cpp:10
sound_disable_music
void sound_disable_music(BOOL disable)
MouseX
int MouseX
Definition:
diablo.cpp:18
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