Devilution
Diablo devolved - magic behind the 1996 computer game
movie.h
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1 
6 #ifndef __MOVIE_H__
7 #define __MOVIE_H__
8 
9 extern BYTE movie_playing;
10 extern BOOL loop_movie;
11 
12 void play_movie(char *pszMovie, BOOL user_can_close);
13 LRESULT MovieWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
14 
15 /* rdata */
16 
17 #endif /* __MOVIE_H__ */
MovieWndProc
LRESULT MovieWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
movie_playing
BYTE movie_playing
Should the movie continue playing.
Definition: movie.cpp:13
play_movie
void play_movie(char *pszMovie, BOOL user_can_close)
Definition: movie.cpp:17
loop_movie
BOOL loop_movie
Should the movie play in a loop.
Definition: movie.cpp:15