Devilution
Diablo devolved - magic behind the 1996 computer game
Source
multi.cpp
buffer_init
event_types
gbActivePlayers
gbDeltaSender
gbGameDestroyed
gbMaxPlayers
gbSelectProvider
gbShouldValidatePackage
gbSomebodyWonGameKludge
InitLevelType
multi_begin_timeout
multi_check_drop_player
multi_check_pkt_valid
multi_clear_left_tbl
multi_copy_packet
multi_event_handler
multi_handle_all_packets
multi_handle_delta
multi_handle_events
multi_handle_turn_upper_bit
multi_init_multi
multi_init_single
multi_mon_seeds
multi_msg_add
multi_msg_countdown
multi_net_ping
multi_parse_turn
multi_player_left
multi_player_left_msg
multi_process_network_packets
multi_process_tmsgs
multi_recv_packet
multi_send_msg_packet
multi_send_packet
multi_send_pinfo
multi_send_zero_packet
multi_upgrade
NetClose
NetInit
netplr
NetRecvPlrData
NetSendHiPri
NetSendLoPri
player_state
recv_plrinfo
SetupLocalCoords
sgbNetInited
sgbPlayerLeftGameTbl
sgbPlayerTurnBitTbl
sgbSendDeltaTbl
sgbSentThisCycle
sgbTimeout
sgdwGameLoops
sgdwPlayerLeftReasonTbl
sgGameInitInfo
sgHiPriBuf
sgLoPriBuf
sglTimeoutStart
sgwPackPlrOffsetTbl
szPlayerDescript
szPlayerName
◆
player_state
int player_state[
MAX_PLRS
]
Definition at line
39
of file
multi.cpp
.
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