Devilution
Diablo devolved - magic behind the 1996 computer game
objdat.h
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1 //HEADER_GOES_HERE
2 #ifndef __OBJDAT_H__
3 #define __OBJDAT_H__
4 
5 extern int ObjTypeConv[113];
6 extern ObjDataStruct AllObjects[99];
7 extern char *ObjMasterLoadList[56];
8 
9 #endif /* __OBJDAT_H__ */
ObjTypeConv
int ObjTypeConv[113]
Maps from dun_object_id to object_id.
Definition: objdat.cpp:6
AllObjects
ObjDataStruct AllObjects[99]
Contains the data related to each object ID.
Definition: objdat.cpp:123
ObjDataStruct
Definition: structs.h:637
ObjMasterLoadList
char * ObjMasterLoadList[56]
Maps from object_graphic_id to object CEL name.
Definition: objdat.cpp:229