Devilution
Diablo devolved - magic behind the 1996 computer game
Source
objdat.h
Go to the documentation of this file.
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//HEADER_GOES_HERE
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#ifndef __OBJDAT_H__
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#define __OBJDAT_H__
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extern
int
ObjTypeConv
[113];
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extern
ObjDataStruct
AllObjects
[99];
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extern
char
*
ObjMasterLoadList
[56];
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#endif
/* __OBJDAT_H__ */
ObjTypeConv
int ObjTypeConv[113]
Maps from dun_object_id to object_id.
Definition:
objdat.cpp:6
AllObjects
ObjDataStruct AllObjects[99]
Contains the data related to each object ID.
Definition:
objdat.cpp:123
ObjDataStruct
Definition:
structs.h:637
ObjMasterLoadList
char * ObjMasterLoadList[56]
Maps from object_graphic_id to object CEL name.
Definition:
objdat.cpp:229
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