Devilution
Diablo devolved - magic behind the 1996 computer game
pack.h
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1 //HEADER_GOES_HERE
2 #ifndef __PACK_H__
3 #define __PACK_H__
4 
5 void PackPlayer(PkPlayerStruct *pPack, int pnum, BOOL manashield);
6 void VerifyGoldSeeds(PlayerStruct *pPlayer);
7 void UnPackPlayer(PkPlayerStruct *pPack, int pnum, BOOL killok);
8 
9 /* rdata */
10 
11 #endif /* __PACK_H__ */
UnPackPlayer
void UnPackPlayer(PkPlayerStruct *pPack, int pnum, BOOL killok)
Definition: pack.cpp:168
PackPlayer
void PackPlayer(PkPlayerStruct *pPack, int pnum, BOOL manashield)
Definition: pack.cpp:35
VerifyGoldSeeds
void VerifyGoldSeeds(PlayerStruct *pPlayer)
Definition: pack.cpp:150
PkPlayerStruct
Definition: structs.h:1375
PlayerStruct
Definition: structs.h:178