Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
void | palette_update () |
void | SaveGamma () |
void | palette_init () |
void | LoadPalette (char *pszFileName) |
void | LoadRndLvlPal (int l) |
void | ResetPal () |
void | IncreaseGamma () |
void | ApplyGamma (SDL_Color *dst, const SDL_Color *src, int n) |
void | DecreaseGamma () |
int | UpdateGamma (int gamma) |
void | BlackPalette () |
void | SetFadeLevel (DWORD fadeval) |
void | PaletteFadeIn (int fr) |
void | PaletteFadeOut (int fr) |
void | palette_update_caves () |
void | palette_update_quest_palette (int n) |
BOOL | palette_get_color_cycling () |
BOOL | palette_set_color_cycling (BOOL enabled) |
Variables | |
SDL_Color | logical_palette [256] |
SDL_Color | system_palette [256] |
SDL_Color | orig_palette [256] |
int | gamma_correction |
BOOL | color_cycling_enabled |