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Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
| void | palette_update () |
| void | SaveGamma () |
| void | palette_init () |
| void | LoadPalette (char *pszFileName) |
| void | LoadRndLvlPal (int l) |
| void | ResetPal () |
| void | IncreaseGamma () |
| void | ApplyGamma (SDL_Color *dst, const SDL_Color *src, int n) |
| void | DecreaseGamma () |
| int | UpdateGamma (int gamma) |
| void | BlackPalette () |
| void | SetFadeLevel (DWORD fadeval) |
| void | PaletteFadeIn (int fr) |
| void | PaletteFadeOut (int fr) |
| void | palette_update_caves () |
| void | palette_update_quest_palette (int n) |
| BOOL | palette_get_color_cycling () |
| BOOL | palette_set_color_cycling (BOOL enabled) |
Variables | |
| SDL_Color | logical_palette [256] |
| SDL_Color | system_palette [256] |
| SDL_Color | orig_palette [256] |
| int | gamma_correction |
| BOOL | color_cycling_enabled |
1.8.17