Devilution
Diablo devolved - magic behind the 1996 computer game
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16 void ApplyGamma(SDL_Color *dst,
const SDL_Color *src,
int n);
int UpdateGamma(int gamma)
SDL_Color logical_palette[256]
SDL_Color system_palette[256]
void palette_update_caves()
void LoadPalette(char *pszFileName)
void PaletteFadeOut(int fr)
void palette_update_quest_palette(int n)
void PaletteFadeIn(int fr)
void SetFadeLevel(DWORD fadeval)
SDL_Color orig_palette[256]
BOOL palette_get_color_cycling()
void ApplyGamma(SDL_Color *dst, const SDL_Color *src, int n)
void LoadRndLvlPal(int l)
BOOL palette_set_color_cycling(BOOL enabled)
BOOL color_cycling_enabled