Devilution
Diablo devolved - magic behind the 1996 computer game
Source
pfile.h
game_2_ui_class
game_2_ui_player
gbValidSaveFile
GetPermLevelNames
GetPermSaveNames
GetSaveDirectory
GetTempLevelNames
GetTempSaveNames
pfile_archive_contains_game
pfile_check_available_space
pfile_create_player_description
pfile_delete_save
pfile_encode_hero
pfile_flush
pfile_flush_W
pfile_get_file_name
pfile_get_game_name
pfile_get_player_class
pfile_get_save_num_from_name
pfile_get_save_path
pfile_init_save_directory
pfile_open_archive
pfile_open_save_archive
pfile_read
pfile_read_hero
pfile_read_player_from_save
pfile_remove_temp_files
pfile_rename_hero
pfile_rename_temp_to_perm
pfile_SFileCloseArchive
pfile_strcpy
pfile_ui_save_create
pfile_ui_set_class_stats
pfile_ui_set_hero_infos
pfile_update
pfile_write_hero
pfile_write_save_file
◆
pfile_open_save_archive()
HANDLE pfile_open_save_archive
(
BOOL *
showFixedMsg
,
DWORD
save_num
)
Parameters
showFixedMsg
Display a dialog if a save file was corrected (deprecated)
Definition at line
256
of file
pfile.cpp
.
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1.8.17