Devilution
Diablo devolved - magic behind the 1996 computer game
Source
plrmsg.h
Go to the documentation of this file.
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//HEADER_GOES_HERE
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#ifndef __PLRMSG_H__
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#define __PLRMSG_H__
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extern
_plrmsg
plr_msgs
[
PMSG_COUNT
];
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void
plrmsg_delay
(BOOL delay);
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char
*
ErrorPlrMsg
(
const
char
*pszMsg);
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size_t
EventPlrMsg
(
const
char
*pszFmt, ...);
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void
SendPlrMsg
(
int
pnum,
const
char
*pszStr);
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void
ClearPlrMsg
();
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void
InitPlrMsg
();
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void
DrawPlrMsg
();
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void
PrintPlrMsg
(DWORD x, DWORD y, DWORD width,
const
char
*str, BYTE col);
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/* rdata */
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extern
const
char
text_color_from_player_num
[
MAX_PLRS
+ 1];
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#endif
/* __PLRMSG_H__ */
MAX_PLRS
#define MAX_PLRS
Definition:
defs.h:16
ClearPlrMsg
void ClearPlrMsg()
Definition:
plrmsg.cpp:66
plrmsg_delay
void plrmsg_delay(BOOL delay)
Definition:
plrmsg.cpp:11
InitPlrMsg
void InitPlrMsg()
Definition:
plrmsg.cpp:78
PMSG_COUNT
#define PMSG_COUNT
Definition:
defs.h:80
text_color_from_player_num
const char text_color_from_player_num[MAX_PLRS+1]
Maps from player_num to text colour, as used in chat messages.
Definition:
plrmsg.cpp:9
PrintPlrMsg
void PrintPlrMsg(DWORD x, DWORD y, DWORD width, const char *str, BYTE col)
Definition:
plrmsg.cpp:114
ErrorPlrMsg
char * ErrorPlrMsg(const char *pszMsg)
Definition:
plrmsg.cpp:28
_plrmsg
Definition:
structs.h:1546
plr_msgs
_plrmsg plr_msgs[PMSG_COUNT]
Definition:
plrmsg.cpp:6
SendPlrMsg
void SendPlrMsg(int pnum, const char *pszStr)
Definition:
plrmsg.cpp:55
DrawPlrMsg
void DrawPlrMsg()
Definition:
plrmsg.cpp:84
EventPlrMsg
size_t EventPlrMsg(const char *pszFmt,...)
Definition:
plrmsg.cpp:40
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