Devilution
Diablo devolved - magic behind the 1996 computer game
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#include "all.h"
Go to the source code of this file.
Functions | |
void | InitPortals () |
void | SetPortalStats (int i, BOOL o, int x, int y, int lvl, int lvltype) |
void | AddWarpMissile (int i, int x, int y) |
void | SyncPortals () |
void | AddInTownPortal (int i) |
void | ActivatePortal (int i, int x, int y, int lvl, int lvltype, BOOL sp) |
void | DeactivatePortal (int i) |
BOOL | PortalOnLevel (int i) |
void | RemovePortalMissile (int id) |
void | SetCurrentPortal (int p) |
void | GetPortalLevel () |
void | GetPortalLvlPos () |
BOOL | PosOkPortal (int lvl, int x, int y) |
Variables | |
DEVILUTION_BEGIN_NAMESPACE PortalStruct | portal [MAXPORTAL] |
In-game state of portals. More... | |
int | portalindex |
Current portal number (a portal array index). More... | |
int | WarpDropX [MAXPORTAL] = { 57, 59, 61, 63 } |
X-coordinate of each players portal in town. More... | |
int | WarpDropY [MAXPORTAL] = { 40, 40, 40, 40 } |
Y-coordinate of each players portal in town. More... | |