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Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
| void | InitPortals () |
| void | SetPortalStats (int i, BOOL o, int x, int y, int lvl, int lvltype) |
| void | AddWarpMissile (int i, int x, int y) |
| void | SyncPortals () |
| void | AddInTownPortal (int i) |
| void | ActivatePortal (int i, int x, int y, int lvl, int lvltype, BOOL sp) |
| void | DeactivatePortal (int i) |
| BOOL | PortalOnLevel (int i) |
| void | RemovePortalMissile (int id) |
| void | SetCurrentPortal (int p) |
| void | GetPortalLevel () |
| void | GetPortalLvlPos () |
| BOOL | PosOkPortal (int lvl, int x, int y) |
Variables | |
| PortalStruct | portal [MAXPORTAL] |
| In-game state of portals. More... | |
| int | portalindex |
| Current portal number (a portal array index). More... | |
| int | WarpDropX [MAXPORTAL] |
| X-coordinate of each players portal in town. More... | |
| int | WarpDropY [MAXPORTAL] |
| Y-coordinate of each players portal in town. More... | |
1.8.17