Devilution
Diablo devolved - magic behind the 1996 computer game
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9 void SetPortalStats(
int i, BOOL o,
int x,
int y,
int lvl,
int lvltype);
13 void ActivatePortal(
int i,
int x,
int y,
int lvl,
int lvltype, BOOL sp);
int portalindex
Current portal number (a portal array index).
void AddInTownPortal(int i)
BOOL PortalOnLevel(int i)
void DeactivatePortal(int i)
int WarpDropY[MAXPORTAL]
Y-coordinate of each players portal in town.
void SetPortalStats(int i, BOOL o, int x, int y, int lvl, int lvltype)
void ActivatePortal(int i, int x, int y, int lvl, int lvltype, BOOL sp)
void RemovePortalMissile(int id)
PortalStruct portal[MAXPORTAL]
In-game state of portals.
void SetCurrentPortal(int p)
void AddWarpMissile(int i, int x, int y)
BOOL PosOkPortal(int lvl, int x, int y)
int WarpDropX[MAXPORTAL]
X-coordinate of each players portal in town.