Devilution
Diablo devolved - magic behind the 1996 computer game
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#include "all.h"
Go to the source code of this file.
Functions | |
void | InitQuests () |
void | CheckQuests () |
BOOL | ForceQuests () |
BOOL | QuestStatus (int i) |
void | CheckQuestKill (int m, BOOL sendmsg) |
void | DrawButcher () |
void | DrawSkelKing (int q, int x, int y) |
void | DrawWarLord (int x, int y) |
void | DrawSChamber (int q, int x, int y) |
void | DrawLTBanner (int x, int y) |
void | DrawBlind (int x, int y) |
void | DrawBlood (int x, int y) |
void | DRLG_CheckQuests (int x, int y) |
void | SetReturnLvlPos () |
void | GetReturnLvlPos () |
void | ResyncMPQuests () |
void | ResyncQuests () |
void | PrintQLString (int x, int y, BOOL cjustflag, char *str, int col) |
void | DrawQuestLog () |
void | StartQuestlog () |
void | QuestlogUp () |
void | QuestlogDown () |
void | QuestlogEnter () |
void | QuestlogESC () |
void | SetMultiQuest (int q, int s, int l, int v1) |
Variables | |
DEVILUTION_BEGIN_NAMESPACE int | qtopline |
BOOL | questlog |
BYTE * | pQLogCel |
QuestStruct | quests [MAXQUESTS] |
int | qline |
int | qlist [MAXQUESTS] |
int | numqlines |
int | WaterDone |
int | ReturnLvlY |
int | ReturnLvlX |
int | ReturnLvlT |
int | ReturnLvl |
QuestData | questlist [MAXQUESTS] |
char | questxoff [7] = { 0, -1, 0, -1, -2, -1, -2 } |
char | questyoff [7] = { 0, 0, -1, -1, -1, -2, -2 } |
char * | questtrigstr [5] |
int | QuestGroup1 [3] = { Q_BUTCHER, Q_LTBANNER, Q_GARBUD } |
int | QuestGroup2 [3] = { Q_BLIND, Q_ROCK, Q_BLOOD } |
int | QuestGroup3 [3] = { Q_MUSHROOM, Q_ZHAR, Q_ANVIL } |
int | QuestGroup4 [2] = { Q_VEIL, Q_WARLORD } |