Devilution
Diablo devolved - magic behind the 1996 computer game
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36 void PrintQLString(
int x,
int y, BOOL cjustflag,
char *str,
int col);
void DrawSChamber(int q, int x, int y)
QuestStruct quests[MAXQUESTS]
void DrawBlind(int x, int y)
void CheckQuestKill(int m, BOOL sendmsg)
void DRLG_CheckQuests(int x, int y)
void SetMultiQuest(int q, int s, int l, int v1)
void PrintQLString(int x, int y, BOOL cjustflag, char *str, int col)
void DrawSkelKing(int q, int x, int y)
QuestData questlist[MAXQUESTS]
void DrawLTBanner(int x, int y)
void DrawBlood(int x, int y)
void DrawWarLord(int x, int y)