Devilution
Diablo devolved - magic behind the 1996 computer game
Functions
render.h File Reference

Go to the source code of this file.

Functions

void RenderTile (BYTE *pBuff)
 Blit current world CEL to the given buffer. More...
 
void world_draw_black_tile (int sx, int sy)
 Render a black tile. More...
 
void trans_rect (int sx, int sy, int width, int height)
 Draws a half-transparent rectangle by blacking out odd pixels on odd lines, even pixels on even lines. More...