Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
void | RenderTile (BYTE *pBuff) |
Blit current world CEL to the given buffer. More... | |
void | world_draw_black_tile (int sx, int sy) |
Render a black tile. More... | |
void | trans_rect (int sx, int sy, int width, int height) |
Draws a half-transparent rectangle by blacking out odd pixels on odd lines, even pixels on even lines. More... | |