Devilution
Diablo devolved - magic behind the 1996 computer game
Source
render.h
Go to the documentation of this file.
1
#ifndef __RENDER_H__
2
#define __RENDER_H__
3
4
void
RenderTile
(BYTE *pBuff);
5
void
world_draw_black_tile
(
int
sx,
int
sy);
6
void
trans_rect
(
int
sx,
int
sy,
int
width,
int
height);
7
8
#endif
/* __RENDER_H__ */
trans_rect
void trans_rect(int sx, int sy, int width, int height)
Draws a half-transparent rectangle by blacking out odd pixels on odd lines, even pixels on even lines...
Definition:
render.cpp:342
RenderTile
void RenderTile(BYTE *pBuff)
Blit current world CEL to the given buffer.
Definition:
render.cpp:187
world_draw_black_tile
void world_draw_black_tile(int sx, int sy)
Render a black tile.
Definition:
render.cpp:309
Generated by
1.8.17