Devilution
Diablo devolved - magic behind the 1996 computer game
render.h
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1 #ifndef __RENDER_H__
2 #define __RENDER_H__
3 
4 void RenderTile(BYTE *pBuff);
5 void world_draw_black_tile(int sx, int sy);
6 void trans_rect(int sx, int sy, int width, int height);
7 
8 #endif /* __RENDER_H__ */
trans_rect
void trans_rect(int sx, int sy, int width, int height)
Draws a half-transparent rectangle by blacking out odd pixels on odd lines, even pixels on even lines...
Definition: render.cpp:342
RenderTile
void RenderTile(BYTE *pBuff)
Blit current world CEL to the given buffer.
Definition: render.cpp:187
world_draw_black_tile
void world_draw_black_tile(int sx, int sy)
Render a black tile.
Definition: render.cpp:309