Devilution
Diablo devolved - magic behind the 1996 computer game
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#include "all.h"
Go to the source code of this file.
Functions | |
int | ObjIndex (int x, int y) |
void | AddSKingObjs () |
void | AddSChamObjs () |
void | AddVileObjs () |
void | DRLG_SetMapTrans (char *sFileName) |
void | LoadSetMap () |
Variables | |
DEVILUTION_BEGIN_NAMESPACE BYTE | SkelKingTrans1 [8] |
BYTE | SkelKingTrans2 [8] |
BYTE | SkelKingTrans3 [20] |
BYTE | SkelKingTrans4 [28] |
BYTE | SkelChamTrans1 [20] |
BYTE | SkelChamTrans2 [8] |
BYTE | SkelChamTrans3 [36] |
char * | quest_level_names [] |
Maps from quest level to quest level names. More... | |