Devilution
Diablo devolved - magic behind the 1996 computer game
setmaps.h
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1 //HEADER_GOES_HERE
2 #ifndef __SETMAPS_H__
3 #define __SETMAPS_H__
4 
5 int ObjIndex(int x, int y);
6 void AddSKingObjs();
7 void AddSChamObjs();
8 void AddVileObjs();
9 void DRLG_SetMapTrans(char *sFileName);
10 void LoadSetMap();
11 
12 /* rdata */
13 extern BYTE SkelKingTrans1[8];
14 extern BYTE SkelKingTrans2[8];
15 extern BYTE SkelKingTrans3[20];
16 extern BYTE SkelKingTrans4[28];
17 extern BYTE SkelChamTrans1[20];
18 extern BYTE SkelChamTrans2[8];
19 extern BYTE SkelChamTrans3[36];
20 extern char *quest_level_names[];
21 
22 #endif /* __SETMAPS_H__ */
AddSChamObjs
void AddSChamObjs()
Definition: setmaps.cpp:94
ObjIndex
int ObjIndex(int x, int y)
Definition: setmaps.cpp:69
quest_level_names
char * quest_level_names[]
Maps from quest level to quest level names.
Definition: setmaps.cpp:60
SkelChamTrans2
BYTE SkelChamTrans2[8]
Definition: setmaps.cpp:42
SkelChamTrans3
BYTE SkelChamTrans3[36]
Definition: setmaps.cpp:47
SkelKingTrans2
BYTE SkelKingTrans2[8]
Definition: setmaps.cpp:11
SkelKingTrans3
BYTE SkelKingTrans3[20]
Definition: setmaps.cpp:16
AddSKingObjs
void AddSKingObjs()
Definition: setmaps.cpp:84
DRLG_SetMapTrans
void DRLG_SetMapTrans(char *sFileName)
Definition: setmaps.cpp:107
SkelKingTrans4
BYTE SkelKingTrans4[28]
Definition: setmaps.cpp:24
AddVileObjs
void AddVileObjs()
Definition: setmaps.cpp:100
SkelChamTrans1
BYTE SkelChamTrans1[20]
Definition: setmaps.cpp:34
LoadSetMap
void LoadSetMap()
Definition: setmaps.cpp:134
SkelKingTrans1
BYTE SkelKingTrans1[8]
Definition: setmaps.cpp:6