Devilution
Diablo devolved - magic behind the 1996 computer game
Source
setmaps.h
Go to the documentation of this file.
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//HEADER_GOES_HERE
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#ifndef __SETMAPS_H__
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#define __SETMAPS_H__
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int
ObjIndex
(
int
x,
int
y);
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void
AddSKingObjs
();
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void
AddSChamObjs
();
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void
AddVileObjs
();
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void
DRLG_SetMapTrans
(
char
*sFileName);
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void
LoadSetMap
();
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/* rdata */
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extern
BYTE
SkelKingTrans1
[8];
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extern
BYTE
SkelKingTrans2
[8];
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extern
BYTE
SkelKingTrans3
[20];
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extern
BYTE
SkelKingTrans4
[28];
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extern
BYTE
SkelChamTrans1
[20];
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extern
BYTE
SkelChamTrans2
[8];
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extern
BYTE
SkelChamTrans3
[36];
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extern
char
*
quest_level_names
[];
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#endif
/* __SETMAPS_H__ */
AddSChamObjs
void AddSChamObjs()
Definition:
setmaps.cpp:94
ObjIndex
int ObjIndex(int x, int y)
Definition:
setmaps.cpp:69
quest_level_names
char * quest_level_names[]
Maps from quest level to quest level names.
Definition:
setmaps.cpp:60
SkelChamTrans2
BYTE SkelChamTrans2[8]
Definition:
setmaps.cpp:42
SkelChamTrans3
BYTE SkelChamTrans3[36]
Definition:
setmaps.cpp:47
SkelKingTrans2
BYTE SkelKingTrans2[8]
Definition:
setmaps.cpp:11
SkelKingTrans3
BYTE SkelKingTrans3[20]
Definition:
setmaps.cpp:16
AddSKingObjs
void AddSKingObjs()
Definition:
setmaps.cpp:84
DRLG_SetMapTrans
void DRLG_SetMapTrans(char *sFileName)
Definition:
setmaps.cpp:107
SkelKingTrans4
BYTE SkelKingTrans4[28]
Definition:
setmaps.cpp:24
AddVileObjs
void AddVileObjs()
Definition:
setmaps.cpp:100
SkelChamTrans1
BYTE SkelChamTrans1[20]
Definition:
setmaps.cpp:34
LoadSetMap
void LoadSetMap()
Definition:
setmaps.cpp:134
SkelKingTrans1
BYTE SkelKingTrans1[8]
Definition:
setmaps.cpp:6
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