Devilution
Diablo devolved - magic behind the 1996 computer game
sha.h
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1 //HEADER_GOES_HERE
2 #ifndef __SHA_H__
3 #define __SHA_H__
4 
5 #define SHA1HashSize 20
6 
7 //sha
8 
9 void SHA1Clear();
10 void SHA1Result(int n, char Message_Digest[SHA1HashSize]);
11 void SHA1Calculate(int n, const char *data, char Message_Digest[SHA1HashSize]);
12 void SHA1Input(SHA1Context *context, const char *message_array, int len);
14 void SHA1Reset(int n);
15 void SHA1Init(SHA1Context *context);
16 
17 #endif /* __SHA_H__ */
SHA1Clear
void SHA1Clear()
Definition: sha.cpp:30
SHA1Input
void SHA1Input(SHA1Context *context, const char *message_array, int len)
Definition: sha.cpp:56
SHA1Reset
void SHA1Reset(int n)
Definition: sha.cpp:138
SHA1ProcessMessageBlock
void SHA1ProcessMessageBlock(SHA1Context *context)
Definition: sha.cpp:74
SHA1Init
void SHA1Init(SHA1Context *context)
Definition: sha.cpp:143
SHA1Calculate
void SHA1Calculate(int n, const char *data, char Message_Digest[SHA1HashSize])
Definition: sha.cpp:49
SHA1Context
Definition: structs.h:1441
SHA1Result
void SHA1Result(int n, char Message_Digest[SHA1HashSize])
Definition: sha.cpp:35
SHA1HashSize
#define SHA1HashSize
Definition: sha.h:5