Devilution
Diablo devolved - magic behind the 1996 computer game
Source
sha.h
Go to the documentation of this file.
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//HEADER_GOES_HERE
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#ifndef __SHA_H__
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#define __SHA_H__
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#define SHA1HashSize 20
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//sha
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void
SHA1Clear
();
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void
SHA1Result
(
int
n,
char
Message_Digest[
SHA1HashSize
]);
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void
SHA1Calculate
(
int
n,
const
char
*data,
char
Message_Digest[
SHA1HashSize
]);
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void
SHA1Input
(
SHA1Context
*context,
const
char
*message_array,
int
len);
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void
SHA1ProcessMessageBlock
(
SHA1Context
*context);
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void
SHA1Reset
(
int
n);
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void
SHA1Init
(
SHA1Context
*context);
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#endif
/* __SHA_H__ */
SHA1Clear
void SHA1Clear()
Definition:
sha.cpp:30
SHA1Input
void SHA1Input(SHA1Context *context, const char *message_array, int len)
Definition:
sha.cpp:56
SHA1Reset
void SHA1Reset(int n)
Definition:
sha.cpp:138
SHA1ProcessMessageBlock
void SHA1ProcessMessageBlock(SHA1Context *context)
Definition:
sha.cpp:74
SHA1Init
void SHA1Init(SHA1Context *context)
Definition:
sha.cpp:143
SHA1Calculate
void SHA1Calculate(int n, const char *data, char Message_Digest[SHA1HashSize])
Definition:
sha.cpp:49
SHA1Context
Definition:
structs.h:1441
SHA1Result
void SHA1Result(int n, char Message_Digest[SHA1HashSize])
Definition:
sha.cpp:35
SHA1HashSize
#define SHA1HashSize
Definition:
sha.h:5
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